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Posts - =FN=Fluidman

Páginas: [1] 2 3 ... 45
1
Olá, verifica se tua operadora de Internet te fornece um IPv4 direto ou se está usando IPv6 e CGNAT. Se for no segundo caso (IPv6 e CGNAT) vocês não conseguirão fazer a conexão a menos que a operadora libere.

Aqui tem um artigo explicando o que é isto : https://www.codigofonte.com.br/artigos/o-que-e-cgnat-e-como-isso-pode-afetar-sua-conexao-de-internet

Abs,
=FN=Fluidman

2
DCS World / Treinos de F-18
« Online: Maio 20, 2020, 01:06:28 am »
Olá Amigos,

Iniciado os treinos de F-18C







Valeu =FN=Killer, =FN=Draggon e =FN=Marcondes !!!

3
DCS World / Manual DCS F-18 em PT-BR
« Online: Maio 18, 2020, 10:54:40 am »
Olá Amigos,

Existe um manual do F-18 traduzido para PT-BR pelo FOX23.

Link para download : https://www.digitalcombatsimulator.com/en/files/3309730/

Atc,

=FN=Fluidman

4
DCS World / Treinando soltar bomba guiada a laser no F-18
« Online: Maio 18, 2020, 09:21:44 am »
Olá Pessoal,

Fiz um vídeo curto de lançamento de bomba no F-18, guiada a laser. Usando o targeting pod para "iluminar" o alvo. :

https://www.youtube.com/watch?v=afeh8lU2au8

Abs,

=FN=Fluidman

5
DCS World / Vídeo Teino de DCS P-51D
« Online: Maio 13, 2020, 09:38:23 am »
Olá amigos,

Estava treinando O P-51, salvei uma track e em replay gravei o vídeo abaixo :

https://www.youtube.com/watch?v=2V14sTIN9Z8

Abs,

=FN=Fluidman

6
DCS World / Módulos DCS free até dia 17/05/2020
« Online: Maio 10, 2020, 01:01:31 pm »
Olá Pessoal,

Estava ajudando o Dragon a baixar e acertar os módulos dele lá e verifiquei que a versão do Site da DCS está com os módulos free para
Eu baixei aqui e instalei o F-16 e F-18 mais os que eu tinha comprado anteriormente.

Tem que ser a versão do site, não pode ser a versão Steam.

O link para download é este : https://www.digitalcombatsimulator.com/en/downloads/world/stable/

Atc,

=FN=Fluidman

7
DCS World / Screenshots P-51D
« Online: Maio 09, 2020, 06:24:42 pm »
Olá Amigos,

Seguem umas screenshots do vôo de hoje (09/05/2020) :













Abs,

=FN=Fluidman

8
Simuladores não oficiais / Star Citizen 3.8 liberado!!!
« Online: Dezembro 23, 2019, 12:13:37 pm »
Olá Amigos,

Liberaram o Star Citizen 3.8, que tras várias melhorias e um novo planeta.

Seguem Screenshots



















Abs,

=FN=Fluidman

10
Simuladores não oficiais / Star Citizen 3.7
« Online: Dezembro 15, 2019, 01:50:43 pm »
Olá,
Eu e o =FN=Marcondes, estivemos testando novamente o Star Citizen, que está na versão Alpha 3.7
Apesar de ter passado muito tempo, e ter que fazer muitos tweaks para fazer o jogo rodar, o jogo está ficando legal.

Seguem várias Screenshots
























































Abs,

=FN=Fluidman

11
Falcon BMS / Re:Voltar a voar no esquadrão
« Online: Agosto 07, 2019, 11:21:23 am »

12
Falcon BMS / Falcon 5.0 em Produção pela Microprose ?!?!
« Online: Julho 23, 2019, 11:09:35 am »
Olá Amigos,

Saiu boato no Reddit do Falcon BMS que a Microprose, que está de volta,  estaria  fazendo uma nova versão : Falcon 5.0


Link :  https://www.reddit.com/r/falconbms/comments/cfziow/falcon_50_revived_microprose_got_a_screenshot_on/

Site : http://microprose.com/

Abs,

=FN=Fluidman

13
IL-2 Sturmovik / Re:Salve!
« Online: Julho 22, 2019, 01:04:37 pm »
Muito Legal BlackShark Sucesso para vc!!!

Abs,

=FN=Fluidman

14
DCS World / DCS F-16 em Pré venda
« Online: Maio 24, 2019, 03:43:24 pm »
Olá Começou a Pré-venda do F-16 da DCS




https://www.digitalcombatsimulator.com/en/shop/modules/viper/

Abs,

=FN=Fluidman

15
Falcon BMS / Re:Instalação do Falcon BMS 4.34
« Online: Abril 19, 2019, 10:36:44 pm »
Atualizado para versão 4.34.

16
Falcon BMS / BMS 4.34 liberado para Download
« Online: Abril 19, 2019, 10:25:11 pm »
Olá Amigos,

Saiu a nova versão do BMS, agora 4.34, com muitas melhorias.
Post no Fórum BMS : https://www.benchmarksims.org/forum/showthread.php?35505-Falcon-BMS-4-34-Full-Installer
Link para download do Torrent : http://www.falcoesdanoite.com.br/downloads/Falcon_BMS_4.34_Setup.torrent
Abs,

=FN=Fluidman

17
Falcon BMS / BMS 4.34 Chegando em Breve!!!
« Online: Abril 19, 2019, 12:53:28 am »

18
Assuntos gerais / Re:Cruzex 2018
« Online: Janeiro 22, 2019, 09:06:49 am »
Muito Legal!!!

Parabéns!!!

19
DCS World / DCS F-14 em Pré Venda
« Online: Outubro 09, 2018, 08:50:32 am »
Novo módulo para DCS World :






Site : https://store.heatblur.com

Abs,

=FN=Fluidman

20
DCS World / Re:Servidor =FN= DCS World
« Online: Junho 04, 2018, 08:46:57 am »
Olá =FN=Renier,

Não tenho esta mais. Porém tem aqui uma boa de treinamento :



Link para download : https://www.digitalcombatsimulator.com/en/files/3235670/

Abs,

=FN=Fluidman





21
IL-2 Sturmovik / Re:Duvidas Voltando no Il2
« Online: Junho 04, 2018, 08:36:52 am »
Olá =FN=Lampeao,

Bem-vindo de volta, eu alterei o seu nome para usar os "=", porém o seu login continuará com o "-".

Se quiser eu posso alterar o email da conta antiga e trocar a senha também.

Me avise.

Abs,

=FN=Fluidman

22
DCS World / DCS F-18 tem lançamento em 30/05/2018
« Online: Maio 24, 2018, 02:50:10 pm »
Olá,

DCS F-18 Lança dia 30/05 :



Detalhes : https://www.digitalcombatsimulator.com/en/products/planes/hornet/

Abs,

=FN=Fluidman

23
DCS World / DCS World 2.5 Free Open Beta
« Online: Fevereiro 01, 2018, 06:03:33 pm »
Vídeo :


Descrição :

Citar


The Open Beta version of Digital Combat Simulator World (DCS World) 2.5 is a free-to-play digital battlefield game and simulation environment. The "release" version will be available shortly after Open Beta testing is complete. The Open Beta is an optional version of DCS World that we use to first test new content and technologies before moving them to our release version.

Our dream is to offer the most authentic and realistic simulation of military aircraft, tanks, ground vehicles and ships possible. This free download includes a vast mission area of the Caucasus region and Black Sea that encompasses much of Georgia. It also includes a flyable Russian Sukhoi Su-25T ground attack aircraft and the famous WWII North American TF-51D fighter. An additional more than two dozen aircraft are available for purchase.

The download comes with one of the most powerful mission planners ever designed, full network play and more than 156 AI weapons systems, 105 ground vehicles and trains, 50 air defense systems, 19 ships and 84 AI aircraft permitting you to plan and play highly sophisticated missions. DCS World is massively extensible through additional DCS modules as well as user-made add-ons and mods which you can purchase and download from our site.

DCS is a true "sandbox" simulation that is also designed to cover multiple time periods of interest such as WWII, Korean War, Vietnam, Gulf War and others. Current regions to battle include the Caucasus, Nevada Test and Training Range, and Normandy 1944. New maps in development include the Persian gulf, Syria and others.

DCS World is fundamentally a deep, authentic and realistic simulation designed also to offer a more relaxed gameplay to suit the user and his particular level of experience and training. The ambition is to hand hold users from novice pilot all the way to the most advanced and sophisticated operator of such complex weapons systems as the A-10C Warthog or the F/A-18C Hornet. The only next step is the real thing!

Key features of DCS World 2.5:

    The most realistic Free-to-Play digital battlefield ever.
    One-of-a-kind, internally developed graphics engine that looks amazing from 0 to 80,000 feet.
    Includes a beautiful, free, and highly detailed map of the Caucasus region that includes south western Russia and Georgia.
    Includes 20 fully-equipped operational airbases, millions of buildings and trees, and thousands of kilometers of usable roads and railway.
    Includes 156 free and fully operational weapons systems, 105 ground vehicles, 19 ships and 84 AI-controlled aircraft.
    Fly the TF-51 Mustang and Su-25T attack jet for free!
    Play all DCS World modules from one DCS World version.
    State-of-the-art graphics with amazing lighting, shadows, and performance.
    New breathtaking effects for explosions, clouds, fog, fire, and smoke.
    Hundreds of land, air and seaborne AI vehicles. The world is your sandbox.
    Create your own missions and campaigns for unlimited gameplay!
    Mission generator included allowing rapid mission creation.
    Enjoy multiplayer with friends, and even fly together in the same aircraft for multi-crew missions!
    Purchase and fly the most iconic airplanes and helicopters from WWII up to the modern day.
    Mouse interactive 6 degrees of freedom cockpits for most aircraft and the most accurate flight models, cockpit systems, sensors, targeting systems and sounds available.
    Purchase and fly the most authentic simulations of the A-10C Warthog, UH-1H Huey, F-86F Sabre, Spitfire, and many others now.
    Exciting new aircraft coming to DCS World like the F-14 Tomcat, F/A-18C Hornet, F-4E Phantom II, Mi-24P Hind, P-47D Thunderbolt, and many more!
    Purchase additional high-quality maps such as Normandy 1944 and the Nevada Test and Training Range.
    Play hundreds of missions and campaigns with new campaigns continually created.
    Both hardcore realistic and casual gameplay modes and options available.
    Virtual reality support.




Link para Download : https://www.digitalcombatsimulator.com/en/downloads/world/beta/



24
Falcon BMS / Re:Sempre voando - Falcoes em açao.
« Online: Outubro 12, 2017, 05:32:40 pm »
Boa Draggon!!!


Abs,

=FN=Fluidman




25
IL-2 Sturmovik / Re:Servidor Dedicado
« Online: Junho 26, 2017, 03:36:26 pm »
Boa =FN=Marcondes !!!

Abs,

=FN=Fluidman

26
DCS World / Re:DCS F/A-18 - Vídeos da E3 2017
« Online: Junho 19, 2017, 10:37:48 am »

Vídeos :




27
DCS World / DCS F/A-18 - Vídeos da E3 2017
« Online: Junho 15, 2017, 09:09:30 am »
Olá,

Sairam alguns vídeos no Facebook do Virtual Thunderbirds mostrando o módulo DCS F/A-18, ainda sem data de lançamento, seguem alguns links para os vídeos :

https://www.facebook.com/VirtualTbirds/videos/vb.92373844286/10155413326704287/?type=2&theater
https://www.facebook.com/VirtualTbirds/videos/vb.92373844286/10155413326704287/?type=2&theater


lhttps://www.facebook.com/VirtualTbirds/videos/10155417365479287/
https://www.facebook.com/VirtualTbirds/videos/10155417365479287/

Assim que houverem mais vídeos eu posto aqui.

=FN=Fluidman

28
Simuladores não oficiais / Arma 3 Jets DLC
« Online: Maio 17, 2017, 12:07:12 pm »
Olá Amigos,

Está saindo um DLC para o Arma 3 que incluem alguns aviões. Não sei o nível de simulação, mas deu vontade de testar.

https://store.bistudio.com/products/arma3-jets







Abs,

=FN=Fluidman

29
Falcon BMS / Nova Atualização Falcon BMS U3
« Online: Janeiro 02, 2017, 04:46:11 pm »
Olá amigos,

Saiu uma nova atualização do Falcon BMS, a U3 (32 Mb) :

Detalhes : https://www.bmsforum.org/forum/showthread.php?29413-Falcon-BMS-4-33-U3-Incremental-Installer&p=410675#post410675

Changelog :

Citar

Generic Information & Known issues:
===================================

- The build number string in the Falcon UI will read "4.33.3 (x86/x64) Build 16068" after the update

- The shortcuts in the start menu and on your desktop will NOT be renamed to U3, they will still read "Falcon BMS 4.33 U1" after the update, feel free to rename them manually


DOCU:
=====

- (no changes)


3DDB:
=====

- (no changes)


DATA:
=====

- "Falcon BMS.cfg" config file:
  * Added new option g_nTacPeriodicSaveMinutes (default 0/off), see code log for details
  * Added new option g_bInitBUPfromDTC (default 0/off), see code log for details
  * Added new option g_nJpegCompression (default 90), see code log for details
  * Added new (experimental!) option g_bStrictFogOfWar (default 0/off), see code log for details
  * Removed obsolete option g_bSkipAggregationBWCheck

- IVC Client: updated to version 1.3.6, see code log for details

- "IVC Client.ini" config file:
  * Added "selfblock" option (default 0/off), see code log for details
  * Removed obsolete "noblock" option, see code log for details

- UI changes:
  * For the "time compression" drop down box in the mission screen, added a new entry "HALT", see code log for details
  * For the flight planning/waypoint UI windows, sorted the contents of the drop-down boxes "Action", "Enroute Action", "Formation", "Role" and "Airbase" alphabetically
  * Resorted the "Skill" drop-down box to have the highest skill at the top, lowest at the bottom
  * Added flight callsign and role label to TE mission schedule (same as in Campaigns)

- Updated devicedefaults.txt with Thrustmaster Combined (HOTAS Warthog Throttle + Stick)

- Fixed S-60 battalion not firing

- Fixed gunLocation, gunYaw and gunPitch variables for B-52D/G, Tu-16, Tu-22 and Tu-95

- Fixed NVG issue with Mirage 2000 cockpits and nVidia drivers


CODE:
=====

- UI changes:
  * The "Set by HQ" boxes in the various info windows will stay hidden now unless it's an own team unit (or editing the TE)
  * The "Join" button in the squadron info window will stay hidden now unless it's an own team unit (or editing the TE)
  * In the map context menu for air units, "Join" will only work for own team units
  * Adjusted the map view options to have "Battalions" selected by default (was "Divisions" before, but the map showed "Battalions" anyway)
  * Fixed OOB "Info" & "Find" buttons for divisions
  * When backing out of the wait screen again after having committed to RAMP/TAXI/RUNWAY, the clock will be set to STOP automatically now
  * For the "time compression" drop down box in the mission screen, added a new entry "HALT". This one can only be set by the server. It acts as a "force stop" entry, i.e. "HALT" will set the time to stop like the normal "Stop" entry, but at the same time forces the stop setting to all clients as well, effectively overriding any client running clock. Clients which already are in 3D will be paused as well. Once the server chooses another setting (Stop, x1, x2, ...) the normal timing functionality is resumed, i.e. clients in the UI will take precedence over any server "Stop" setting again, clients in 3D will resume (set to x1).

- IVC Client version 1.3.6:
  * Removed obsolete "noblock" config option
  * Fixed regular "blocking sound" playback, i.e. clients who PTT themselves will not hear the blocking sound anymore by default (as it is in real life)
  * Added config option "selfblock" (default 0/off), which will allow clients who PTT while others are already talking (and hence cause a "block" for everyone) to actually hear the blocking tone themselves, i.e. make themselves aware that THEY are causing a blocking (this is not like in real life, but can be helpful for radio discipline in bigger groups)
  * The "normal" blocking tone (i.e. block caused by others) does now honor all the usual radio noise/sound filtering options
  * The "selfblock" blocking tone (i.e. block caused by ourselves) will not be filtered, as it is played "locally" (this helps distinguishing between "local" and "remote" blocks)
  * Fixed UHF/VHF volume not being adjusted anymore when changing COM1/2/Intercom/AIvsIVCBalance from within BMS

- Added new config option g_nTacPeriodicSaveMinutes (default 0/off). If set, it specifies the time in minutes between automatic saves for tactical engagements. Works similar to the existing campaign autosave, however the save name prefix is fixed to the original TE title.

- Added new config option g_bInitBUPfromDTC (default 0/off). If set to 1/true, the Backup UHF presets will be initialized to the same values as set in the UFC DTC instead of the usual hardcoded internal values, for convenience.

- Added a new config option g_nJpegCompression (0-100, default 90) which can be used to adjust the JPG screenshot quality/compression, if desired.

- Added new (experimental!) config option g_bStrictFogOfWar (default 0/off), controlled by the server in MP, if set:
  * Unit "Orders" and "ETA" information will only be available for own team/allied/friendly units, otherwise they are "Unknown"
  * In the OOB list, the "Find" and "Info" buttons will only be active for own team/allied/friendly or properly identified units (or otherwise "known" units, e.g objectives are always known and located, info about battalions is always available, but find only if identified etc.)
  * The "Find" button in the squadron info window will only be active for own team/allied/friendly or properly identified units
  * Map icons for moving battalion objects which have NOT been identified and are not own/allied/friendly will be hidden
  * In the map context menu for air units, "Recon" and "Status" will only work for own/allied/friendly or identified units
  * NOTE: These features are considered "experimental" because they surely will expose flaws or false values in our current "spotted/identified" functionality both in the code and the database, so if you want to use them in MP, it is advisable to fully test the missions upfront to avoid player frustration (and feedback about glitches is welcome!)

- Screenshots will now be encoded and saved asynchronously. This should get rid of the micropauses/stutters that happened when taking screenshots (which have been abused to "evade" missiles in MP). As a side-effect, the PNG size has been reduced, and the JPG quality has been increased. Note: currently only works for 32bit color settings, 16bit will fail with an on-screen error message but BMS will continue to run.

- When firing at a radar locked friendly A/C with the gun, the target will now only respond with a "are you insane?" or similar call when you actually shoot in the correct direction and are close enough to be noticed (this fixes the "just shoot a single bullet while having a target locked to identify whether it's friendly or not" exploit)

- Fixed waypoints sometimes jumping to previous numbers when advancing them

- Fixed AI wingman sometimes running away for landing after getting an "Attack my target" command from the player

- Fixed ACM Modes were not properly reset if the locked target was destroyed

- Fixed antenna elev tick mark going out the scope at extreme values

- Fixed 1-bar scan elevation to properly point where the antenna knob tells it to

- Fixes for displays when radar is in AA mode and in EXP:
  * Ghost cursor, scan pattern are now displayed correctly in the HSD
  * AA cursor bullseye is now correct
  * Bullseye & Steerpoint symbol are now in the correct position on the FCR

- ACM-BORE adjustments:
  * TMS Up will now slave the FCR LOS to the HMCS instantly, and not after 0.5s
  * Holding TMS Up will now inhibit target acquisition whether HMCS is on or not

- Fixed HSD Scan volume when radar is in AG mapping mode

- Fixed FCR AG scanning pattern when azimuth scan is less than 6 and scan is off center

- Fixed ACM Slew HUD indications to display the altitude bracket correctly in the HUD & FCR

- Fixed ACM 20*30, 10*60, and Slew to lock a target directly the first time the beam hit the target

- Fixed space-stabilized modes (ie: CRM, ACM-Slew) didn't get a proper target elevation when target pitch (yes, pitch) was too high or too low

- Fixed CMS-Left & Slap Switch dispensing as usual when in BYP

- Removed unnecessary UFC power check & UFC fault check for dispensing with CMS-Up


Link para Download do Torrent : https://www.bmsforum.org/forum/attachment.php?attachmentid=31410&d=1483036230

30
DCS World / DCS Spitfire
« Online: Dezembro 16, 2016, 10:57:06 am »



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