Dezembro 11, 2018, 12:35:03 am

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Mensagens - =FN=Fluidman

Páginas: [1] 2 3 ... 44
1
DCS World / DCS F-14 em Pré Venda
« Online: Outubro 09, 2018, 08:50:32 am »
Novo módulo para DCS World :






Site : https://store.heatblur.com

Abs,

=FN=Fluidman

2
DCS World / Re:Servidor =FN= DCS World
« Online: Junho 04, 2018, 08:46:57 am »
Olá =FN=Renier,

Não tenho esta mais. Porém tem aqui uma boa de treinamento :



Link para download : https://www.digitalcombatsimulator.com/en/files/3235670/

Abs,

=FN=Fluidman





3
IL-2 Sturmovik / Re:Duvidas Voltando no Il2
« Online: Junho 04, 2018, 08:36:52 am »
Olá =FN=Lampeao,

Bem-vindo de volta, eu alterei o seu nome para usar os "=", porém o seu login continuará com o "-".

Se quiser eu posso alterar o email da conta antiga e trocar a senha também.

Me avise.

Abs,

=FN=Fluidman

4
DCS World / DCS F-18 tem lançamento em 30/05/2018
« Online: Maio 24, 2018, 02:50:10 pm »
Olá,

DCS F-18 Lança dia 30/05 :



Detalhes : https://www.digitalcombatsimulator.com/en/products/planes/hornet/

Abs,

=FN=Fluidman

5
DCS World / DCS World 2.5 Free Open Beta
« Online: Fevereiro 01, 2018, 06:03:33 pm »
Vídeo :


Descrição :

Citar


The Open Beta version of Digital Combat Simulator World (DCS World) 2.5 is a free-to-play digital battlefield game and simulation environment. The "release" version will be available shortly after Open Beta testing is complete. The Open Beta is an optional version of DCS World that we use to first test new content and technologies before moving them to our release version.

Our dream is to offer the most authentic and realistic simulation of military aircraft, tanks, ground vehicles and ships possible. This free download includes a vast mission area of the Caucasus region and Black Sea that encompasses much of Georgia. It also includes a flyable Russian Sukhoi Su-25T ground attack aircraft and the famous WWII North American TF-51D fighter. An additional more than two dozen aircraft are available for purchase.

The download comes with one of the most powerful mission planners ever designed, full network play and more than 156 AI weapons systems, 105 ground vehicles and trains, 50 air defense systems, 19 ships and 84 AI aircraft permitting you to plan and play highly sophisticated missions. DCS World is massively extensible through additional DCS modules as well as user-made add-ons and mods which you can purchase and download from our site.

DCS is a true "sandbox" simulation that is also designed to cover multiple time periods of interest such as WWII, Korean War, Vietnam, Gulf War and others. Current regions to battle include the Caucasus, Nevada Test and Training Range, and Normandy 1944. New maps in development include the Persian gulf, Syria and others.

DCS World is fundamentally a deep, authentic and realistic simulation designed also to offer a more relaxed gameplay to suit the user and his particular level of experience and training. The ambition is to hand hold users from novice pilot all the way to the most advanced and sophisticated operator of such complex weapons systems as the A-10C Warthog or the F/A-18C Hornet. The only next step is the real thing!

Key features of DCS World 2.5:

    The most realistic Free-to-Play digital battlefield ever.
    One-of-a-kind, internally developed graphics engine that looks amazing from 0 to 80,000 feet.
    Includes a beautiful, free, and highly detailed map of the Caucasus region that includes south western Russia and Georgia.
    Includes 20 fully-equipped operational airbases, millions of buildings and trees, and thousands of kilometers of usable roads and railway.
    Includes 156 free and fully operational weapons systems, 105 ground vehicles, 19 ships and 84 AI-controlled aircraft.
    Fly the TF-51 Mustang and Su-25T attack jet for free!
    Play all DCS World modules from one DCS World version.
    State-of-the-art graphics with amazing lighting, shadows, and performance.
    New breathtaking effects for explosions, clouds, fog, fire, and smoke.
    Hundreds of land, air and seaborne AI vehicles. The world is your sandbox.
    Create your own missions and campaigns for unlimited gameplay!
    Mission generator included allowing rapid mission creation.
    Enjoy multiplayer with friends, and even fly together in the same aircraft for multi-crew missions!
    Purchase and fly the most iconic airplanes and helicopters from WWII up to the modern day.
    Mouse interactive 6 degrees of freedom cockpits for most aircraft and the most accurate flight models, cockpit systems, sensors, targeting systems and sounds available.
    Purchase and fly the most authentic simulations of the A-10C Warthog, UH-1H Huey, F-86F Sabre, Spitfire, and many others now.
    Exciting new aircraft coming to DCS World like the F-14 Tomcat, F/A-18C Hornet, F-4E Phantom II, Mi-24P Hind, P-47D Thunderbolt, and many more!
    Purchase additional high-quality maps such as Normandy 1944 and the Nevada Test and Training Range.
    Play hundreds of missions and campaigns with new campaigns continually created.
    Both hardcore realistic and casual gameplay modes and options available.
    Virtual reality support.




Link para Download : https://www.digitalcombatsimulator.com/en/downloads/world/beta/



6
Falcon BMS / Re:Sempre voando - Falcoes em açao.
« Online: Outubro 12, 2017, 05:32:40 pm »
Boa Draggon!!!


Abs,

=FN=Fluidman




7
IL-2 Sturmovik / Re:Servidor Dedicado
« Online: Junho 26, 2017, 03:36:26 pm »
Boa =FN=Marcondes !!!

Abs,

=FN=Fluidman

8
DCS World / Re:DCS F/A-18 - Vídeos da E3 2017
« Online: Junho 19, 2017, 10:37:48 am »

Vídeos :




9
DCS World / DCS F/A-18 - Vídeos da E3 2017
« Online: Junho 15, 2017, 09:09:30 am »
Olá,

Sairam alguns vídeos no Facebook do Virtual Thunderbirds mostrando o módulo DCS F/A-18, ainda sem data de lançamento, seguem alguns links para os vídeos :

https://www.facebook.com/VirtualTbirds/videos/vb.92373844286/10155413326704287/?type=2&theater
https://www.facebook.com/VirtualTbirds/videos/vb.92373844286/10155413326704287/?type=2&theater


lhttps://www.facebook.com/VirtualTbirds/videos/10155417365479287/
https://www.facebook.com/VirtualTbirds/videos/10155417365479287/

Assim que houverem mais vídeos eu posto aqui.

=FN=Fluidman

10
Simuladores não oficiais / Arma 3 Jets DLC
« Online: Maio 17, 2017, 12:07:12 pm »
Olá Amigos,

Está saindo um DLC para o Arma 3 que incluem alguns aviões. Não sei o nível de simulação, mas deu vontade de testar.

https://store.bistudio.com/products/arma3-jets







Abs,

=FN=Fluidman

11
Falcon BMS / Nova Atualização Falcon BMS U3
« Online: Janeiro 02, 2017, 04:46:11 pm »
Olá amigos,

Saiu uma nova atualização do Falcon BMS, a U3 (32 Mb) :

Detalhes : https://www.bmsforum.org/forum/showthread.php?29413-Falcon-BMS-4-33-U3-Incremental-Installer&p=410675#post410675

Changelog :

Citar

Generic Information & Known issues:
===================================

- The build number string in the Falcon UI will read "4.33.3 (x86/x64) Build 16068" after the update

- The shortcuts in the start menu and on your desktop will NOT be renamed to U3, they will still read "Falcon BMS 4.33 U1" after the update, feel free to rename them manually


DOCU:
=====

- (no changes)


3DDB:
=====

- (no changes)


DATA:
=====

- "Falcon BMS.cfg" config file:
  * Added new option g_nTacPeriodicSaveMinutes (default 0/off), see code log for details
  * Added new option g_bInitBUPfromDTC (default 0/off), see code log for details
  * Added new option g_nJpegCompression (default 90), see code log for details
  * Added new (experimental!) option g_bStrictFogOfWar (default 0/off), see code log for details
  * Removed obsolete option g_bSkipAggregationBWCheck

- IVC Client: updated to version 1.3.6, see code log for details

- "IVC Client.ini" config file:
  * Added "selfblock" option (default 0/off), see code log for details
  * Removed obsolete "noblock" option, see code log for details

- UI changes:
  * For the "time compression" drop down box in the mission screen, added a new entry "HALT", see code log for details
  * For the flight planning/waypoint UI windows, sorted the contents of the drop-down boxes "Action", "Enroute Action", "Formation", "Role" and "Airbase" alphabetically
  * Resorted the "Skill" drop-down box to have the highest skill at the top, lowest at the bottom
  * Added flight callsign and role label to TE mission schedule (same as in Campaigns)

- Updated devicedefaults.txt with Thrustmaster Combined (HOTAS Warthog Throttle + Stick)

- Fixed S-60 battalion not firing

- Fixed gunLocation, gunYaw and gunPitch variables for B-52D/G, Tu-16, Tu-22 and Tu-95

- Fixed NVG issue with Mirage 2000 cockpits and nVidia drivers


CODE:
=====

- UI changes:
  * The "Set by HQ" boxes in the various info windows will stay hidden now unless it's an own team unit (or editing the TE)
  * The "Join" button in the squadron info window will stay hidden now unless it's an own team unit (or editing the TE)
  * In the map context menu for air units, "Join" will only work for own team units
  * Adjusted the map view options to have "Battalions" selected by default (was "Divisions" before, but the map showed "Battalions" anyway)
  * Fixed OOB "Info" & "Find" buttons for divisions
  * When backing out of the wait screen again after having committed to RAMP/TAXI/RUNWAY, the clock will be set to STOP automatically now
  * For the "time compression" drop down box in the mission screen, added a new entry "HALT". This one can only be set by the server. It acts as a "force stop" entry, i.e. "HALT" will set the time to stop like the normal "Stop" entry, but at the same time forces the stop setting to all clients as well, effectively overriding any client running clock. Clients which already are in 3D will be paused as well. Once the server chooses another setting (Stop, x1, x2, ...) the normal timing functionality is resumed, i.e. clients in the UI will take precedence over any server "Stop" setting again, clients in 3D will resume (set to x1).

- IVC Client version 1.3.6:
  * Removed obsolete "noblock" config option
  * Fixed regular "blocking sound" playback, i.e. clients who PTT themselves will not hear the blocking sound anymore by default (as it is in real life)
  * Added config option "selfblock" (default 0/off), which will allow clients who PTT while others are already talking (and hence cause a "block" for everyone) to actually hear the blocking tone themselves, i.e. make themselves aware that THEY are causing a blocking (this is not like in real life, but can be helpful for radio discipline in bigger groups)
  * The "normal" blocking tone (i.e. block caused by others) does now honor all the usual radio noise/sound filtering options
  * The "selfblock" blocking tone (i.e. block caused by ourselves) will not be filtered, as it is played "locally" (this helps distinguishing between "local" and "remote" blocks)
  * Fixed UHF/VHF volume not being adjusted anymore when changing COM1/2/Intercom/AIvsIVCBalance from within BMS

- Added new config option g_nTacPeriodicSaveMinutes (default 0/off). If set, it specifies the time in minutes between automatic saves for tactical engagements. Works similar to the existing campaign autosave, however the save name prefix is fixed to the original TE title.

- Added new config option g_bInitBUPfromDTC (default 0/off). If set to 1/true, the Backup UHF presets will be initialized to the same values as set in the UFC DTC instead of the usual hardcoded internal values, for convenience.

- Added a new config option g_nJpegCompression (0-100, default 90) which can be used to adjust the JPG screenshot quality/compression, if desired.

- Added new (experimental!) config option g_bStrictFogOfWar (default 0/off), controlled by the server in MP, if set:
  * Unit "Orders" and "ETA" information will only be available for own team/allied/friendly units, otherwise they are "Unknown"
  * In the OOB list, the "Find" and "Info" buttons will only be active for own team/allied/friendly or properly identified units (or otherwise "known" units, e.g objectives are always known and located, info about battalions is always available, but find only if identified etc.)
  * The "Find" button in the squadron info window will only be active for own team/allied/friendly or properly identified units
  * Map icons for moving battalion objects which have NOT been identified and are not own/allied/friendly will be hidden
  * In the map context menu for air units, "Recon" and "Status" will only work for own/allied/friendly or identified units
  * NOTE: These features are considered "experimental" because they surely will expose flaws or false values in our current "spotted/identified" functionality both in the code and the database, so if you want to use them in MP, it is advisable to fully test the missions upfront to avoid player frustration (and feedback about glitches is welcome!)

- Screenshots will now be encoded and saved asynchronously. This should get rid of the micropauses/stutters that happened when taking screenshots (which have been abused to "evade" missiles in MP). As a side-effect, the PNG size has been reduced, and the JPG quality has been increased. Note: currently only works for 32bit color settings, 16bit will fail with an on-screen error message but BMS will continue to run.

- When firing at a radar locked friendly A/C with the gun, the target will now only respond with a "are you insane?" or similar call when you actually shoot in the correct direction and are close enough to be noticed (this fixes the "just shoot a single bullet while having a target locked to identify whether it's friendly or not" exploit)

- Fixed waypoints sometimes jumping to previous numbers when advancing them

- Fixed AI wingman sometimes running away for landing after getting an "Attack my target" command from the player

- Fixed ACM Modes were not properly reset if the locked target was destroyed

- Fixed antenna elev tick mark going out the scope at extreme values

- Fixed 1-bar scan elevation to properly point where the antenna knob tells it to

- Fixes for displays when radar is in AA mode and in EXP:
  * Ghost cursor, scan pattern are now displayed correctly in the HSD
  * AA cursor bullseye is now correct
  * Bullseye & Steerpoint symbol are now in the correct position on the FCR

- ACM-BORE adjustments:
  * TMS Up will now slave the FCR LOS to the HMCS instantly, and not after 0.5s
  * Holding TMS Up will now inhibit target acquisition whether HMCS is on or not

- Fixed HSD Scan volume when radar is in AG mapping mode

- Fixed FCR AG scanning pattern when azimuth scan is less than 6 and scan is off center

- Fixed ACM Slew HUD indications to display the altitude bracket correctly in the HUD & FCR

- Fixed ACM 20*30, 10*60, and Slew to lock a target directly the first time the beam hit the target

- Fixed space-stabilized modes (ie: CRM, ACM-Slew) didn't get a proper target elevation when target pitch (yes, pitch) was too high or too low

- Fixed CMS-Left & Slap Switch dispensing as usual when in BYP

- Removed unnecessary UFC power check & UFC fault check for dispensing with CMS-Up


Link para Download do Torrent : https://www.bmsforum.org/forum/attachment.php?attachmentid=31410&d=1483036230

12
DCS World / DCS Spitfire
« Online: Dezembro 16, 2016, 10:57:06 am »



13
Simuladores não oficiais / Novo demo do Star Citizen 3.0 Planetas Procedurais
« Online: Outubro 11, 2016, 03:37:43 pm »
Olá Pessoal,

No último fds teve a Citizencon, mostrando algumas novidades que em breve estão sendo liberadas no simulador espacial.



Abs,

=FN=Fluidman


14
Falcon BMS / Saiu Falcon BMS 4.33.1 U2
« Online: Outubro 07, 2016, 03:52:36 pm »
Olá Amigos,

Saiu uma atualização do BMS. É uma atualização para correção de bugs.
Os detalhes estão aqui :

https://www.bmsforum.org/forum/showthread.php?28573-Falcon-BMS-4-33-U2-Incremental-Installer&p=399484#post399484

Citar
eneric Information & Known issues:
===================================

- The build number string in the Falcon UI will read "4.33.2 Build 15754" after the update

- The shortcuts in the start menu and on your desktop will NOT be renamed to U2, they will still read "Falcon BMS 4.33 U1" after the update, feel free to rename them manually


DOCU:
=====

- NOTES:
  * Content-wise, the former BMS 4.33 U1 documents remain totally valid for 4.33 U2!
  * Changes to the manuals listed below are only applicable to the PDF versions, as the LULU versions already included these updates from the very beginning, i.e. we only matched the PDF versions to the LULU versions

- TO-BMS1F-16CM-1:
  * Edited Copyright Statements
  * Edited Foreword, Multiplayer, Naval Ops (FLAPS to HALF for takeoff) and graphs at the end
  * Edited table caption in BW annex, conclusion in managing BW chapter and add package in an online campaign
  * Reverted landscape tables in the annexes to portrait

- Keyfile & Editor Updates:
  * Fixed a typo in SimVMSOff
  * Fixed a typo in SimTEFCMDFull
  * Fixed Saitek X55 device sheet, output is generated correctly now
  * Added SimCursorStopMovement again


3DDB:
=====

- Rafale C: fixed slots order

- Fixed wrong texture number for Burner/Cockpit on HG Block 30

- Fixed missing needles in cockpit gauges

- Fixed HUD perimeter too transparent

- Added Delilah Missile

- F-16C Block 32/52 (ROK): Fix for wrong ptype on the fixed part of the canopy (3rd LOD)

- Fixed wrong skin set for F-4N, F-4B down to one set as we used its second set for the F-4N (VF-111 which was a F-4N unit)

- Corrected 3D model for HN-5A missile (same as SA-7)


DATA:
=====

- Stinger, Crotale R440, and Crotale NG VT1 overhaul, adjustments to WCD were necessary

- Fixed Stinger bad CT linkage

- Keyfile & Editor Updates:
  * Fixed a typo in SimVMSOff
  * Fixed a typo in SimTEFCMDFull
  * Fixed Saitek X55 device sheet, output is generated correctly now
  * Added SimCursorStopMovement again

- IVC Client.ini: added "noblock" option, see code log for details

- Fixed broken carriers KUZ, ROOS and ENTER (missing take off runway)

- Fixed broken VDD carrier CT for KUZ (3851 instead of 800)

- Updated OFM launch bar angles to match models

- Fixed the vehicles KS19, KS12 and S60 which were not firing

- Fixed Task Force CVN70 Vinson to match the unit's elements of the Task Force CVN65 Enterprise

- te_new.tac & KTO save0/1/2.cam (Rolling Fire, Iron Fortress, Tiger Spirit):
  * Fixed "Nowhere" name for Highway Strips, Army Base and City and fixed some wrong City name in Japan
  * Fixed "Nowhere" name for all the Towns (new name added mainly in China) and rebuilt parent links
  * Fixed "Nowhere" name for Air Defense, Radar and Village
  * Renamed Kadena to Fukuoka
  * Fixed multiple battalions found on the same location (only brigade's battalions are on the same location than the parent's one)
  * Reset objectives
  * Reset parent links
  * Adjusted supply/fuel values for all objectives
  * Fixed some missing links
  * Full check of all objectives
  * Fixed the TaskForce roster

- Korea Obj Strings:
  * All duplicated/stupid unused string names (orange color in MC) are now renamed like this: "=== Free to edit ===", so now you know which string names can by edited in the list
  * All other unused string names (orange color in MC) can't ever be edited because they could be used in the future

- Korea TvT: adjusted the EA-18G's hardpoints

- Added Delilah Missile

- stations+ils.dat:
  * Typo fixed
  * Fix for Shenyang Airbase

- Fixed GPS flags for Mk-63 and M261 rockets, this was curving their trajectory towards the sim world coordinates's origin

- Fix for a typo in 3 keyfiles - SimTEFCMDFull written SimTEFCDMFull

- SA-15: little range table fix + ppt.ini updated with correct range

- Added GBU-54/B on F-15E/I/K centerline

- Fixed offset in EA-18G's weapon loadout.

- Corrected 3D model for HN-5A missile (same as SA-7)

- Correct texture for AA-6/AA-6R

- B-1B engine sound fix

- External fuel tank load order configuration + sound attribution fix for flare dispenser

- SA-3 PPT range set to 9NM instead of 7


CODE:
=====

- IVC, updated server version to 1.1.1, client version to 1.3.3:
  * fixed audio distortion bug when listening to ppl talking on multiple channels at the same time
  * Client: added new command line/config option "noblock"(B), if set, the blocking tone will not play if you PTT and there is already someone talking on the same channel (just a convenience option for ppl who can't stand the blocking tone)

- Fixed for CTD in "PackageClass::RemoveChild()"

- Fixed wingman AI (Human wingman/flight, not happening to pure AI flights) dropping munitions that dropped in sets (e.g a set of JDAMs) on exactly the same target when they are expected to pick targets randomly

- Small fix for AI climbing to JDAM drop altitude too late in the pass

- Fixed CTD on AWACS Check-in

- Added a config variable "g_bDisableIRObjectTexturing" that will allow disabling texturing of objects in an IR MFD view. When the ground is relatively bright (e.g yellow desert, like seen a lot in ITO) the BHOT/WHOT of the ground/objects rendering doesn't work so well when the object's texturing is enabled, i.e objects are dark when ground is dark and bright when ground is as well, thus creating color blindness. This config variable will help disabling the texturing which is causing this. The texturing is OK for most of time so it should only be used if necessary:
  * set g_bDisableIRObjectTexturing 1
  * Default is 0/false

- Fixed MANPADs not launching in the correct direction

- Fixed the missileClass KillGroundSpot crash (AKA VuHashTable::Remove CTD).

- Fixed a bug when firing the last HARM not in POS mode caused the WPN page to go totally blank, now it'll go to OFF mode as expected

- Fixed anti-collision light stuck in ON when toggled at the "correct" time

- Fixed uncaged IR missiles occasionally "jumping" to another target

- ALE-47, VMS: only play "Chaff-Flare" when CMs really leave the AC, and not at program initiation

- Fixed wind direction error of 180 deg when reading/saving a map

- Fixed SimAPOverride setting Fuel Flow to 0 while on ground

- Weapons will now be moved back to squadron stores if a flight is deleted from ATO

- New supply code (can be disabled via "set g_bNewSupplyCode 0" in *.cfg):
  * We now use sorted lists with high priority recipients first
  * Supply bonus received by a team when going into offensive now is dependent on available (not yet destroyed) production sources
  * When a flight uses a weapon which is no longer available in squadron stores, all other weapons will be reduced by 5%
  * Supply code can be made "verbose" (MonoPrints) for via *.cfg variable (set g_nSupplyDebug_Team, -1 = off, 0 = team 0, 1 = team 1, ..., 8 = all teams)

- Battalions now will lose supplies depending on the ground action (when battalion is moving) and also while doing nothing (can be adjusted via variable "BattalionSupplyAttritionTime" in *.aii, default is 6 hours)

- New challenge rating code, we'll adjust supply time instead of unit vehicle slots (for disabling add "set g_bNewChallengeRatingCode 0" to the *.cfg)

- Supply code will not fill-up more weapons to the stores than we had originally anymore

- Fixed CTD in case of: select a radar with your HAD/HTS; bring the HAD target indicator symbol into the HUD; hit ICP7/MARK - select HUD mark mode; slew HUD mark circle over the HAD target indicator and press TMS up; hit DCS-return to reset to the CNI page - game crashes at this point

- Fixed a bug that caused Laser JDAM at Release moment to override the laser code that was entered in the SMS control page, with the default laser code that came from munitions page

- Better management of IDM addresses, fixes for IDM inconsistencies when a flight in the package was destroyed

- Fixed SMS page being removed from preset when performing an Emergency Jettison

- Fixed VLS missile skyrocketting when fired on NOE target

- Better management of BORE/SLAV setting for AA missiles:
  * BORE/SLAV "main" setting will be common to all missiles and specific for each master mode, and changed only via OSB
  * Cursor/enable in "deadman" will apply opposite of current "main" MM setting as long as it is pressed, regardless of missile changes or MM changes
  * cursor/enable in "toggle" will act exactly as OSBs

- Fixes and general work for ARH SLAV launches without bugged target as well as BORE launches, a missile fired in BORE with a bugged target will no longer go after said bugged target+couple of fixes/adjustments for radio calls

- Fixed MFD ownship bullseye symbol (bullseye coords were affected by SPI offset)

- Fixed rocket CCIP pipper jumping all over the place

- Fixed bug in TE Victory Conditions screen when Engagement Type doesn't reflect real loaded mission type and is always set to last value used in TE Editor, training missions are set as Sortie there (Training type is missing from dropdown because TRNs are not editable in Falcon UI)



Abs,

=FN=Fluidman

15
Fotos & Vídeos / Auto Gcas do F-16 salva estudante
« Online: Setembro 14, 2016, 09:02:30 am »
Olá Pessoal,

Legal o vídeo abaixo, ele mostra que o Auto Gcas, sistema de piloto automático que nivela o avião em caso de perda de consciência do piloto.
No vídeo um estudante treinava BFM e apagou, o avião salvou a vida dele.



O artigo em inglês está aqui : http://gizmodo.com/watch-the-f-16s-autopilot-mode-save-an-unconscious-pilo-1786578135?utm_campaign=socialflow_gizmodo_twitter&utm_source=gizmodo_twitter&utm_medium=socialflow

Abs,

=FN=Fluidman

16
Fotos & Vídeos / Aula Básica de Fotografia
« Online: Setembro 02, 2016, 04:31:18 pm »

Olha o Professor aí :



Abs,

=FN=Fluidman

17
Simuladores não oficiais / Star Citizen Alpha 3.0 Demo
« Online: Agosto 20, 2016, 04:19:08 pm »
Olá Amigos,

Abaixo as apresentações da versão Alpha 3.0 que deverá sair no fim de 2016 / começo de 2017, incluindo novos sistemas solares, entrada em planetas e missões dinâmicas:



Abs,

=FN=Fluidman

18
IL-2 Sturmovik / Re:IL 2 Cliffs of Dover - Chamada Geral
« Online: Agosto 19, 2016, 10:06:29 am »
Olá Boaventura, muito legais os vídeos!

Só editei o post para tirar o "s" do "https:", pois aí o fórum coloca o vídeo direto.

Abs,

=FN=Fluidman

19
Falcon BMS / Battle for Balkans - Falcon Online
« Online: Agosto 18, 2016, 10:42:03 am »
Olá PEssoal,

Saiu no começo do mês o teatro oficial do Falcon Online, Battle for Balkans.

Link Para Dowload : http://falcon-online.org/forum/index.php?action=downloads;cat=11

Vai começar também o force on force deles :

http://falcon-online.org/forum/index.php?topic=2381.0

Alguém está afim de participar ?

Abs,

=FN=Fluidman



20
Simuladores não oficiais / Star Citizen Free Fly Gamescon 2016!
« Online: Agosto 17, 2016, 01:28:42 pm »
Olá Pessoal,

Como a Gamescon está ocorrendo na Alemanha e o pessoal do SC deve divulgar algumas novidades lá, esles estão abrindo uma nova semana de Free Fly.

Para acessar basta criar uma conta (Vc ganha 5000 crédito in-game, usando este link) : https://goo.gl/4pqhXt

Acessar o link abaixo e colocar o código  GAMESCOM2016:

https://robertsspaceindustries.com/promotions/Gamescom-Free-Fly-2016

E fazer download do cliente (28 gb) aproximadamente.

Eles estão, também,  transmitindo direto no Twitch direto do evento :

 Watch live video from Star Citizen on [url=http://www.twitch.tv]www.twitch.tv[/url]
Abs,

=FN=Fluidman

21
Fotos & Vídeos / Canal do Krause - Vídeos de missões Falcon BMS
« Online: Agosto 16, 2016, 06:32:10 pm »
Playlist com Vídeos de missões  Falcon BMS

 

22
Simuladores não oficiais / Re:No Man's Sky
« Online: Agosto 15, 2016, 08:57:46 am »
Olá Infelinzmente no PC, os desenvolvedores estão soltaram o jogo com muitos problemas, abaixo coloco algumas dicas de como resolver e onde buscar ajuda :


Citar
FIX N°1 :
•   Go to : C:\Program Files (x86)\Steam\steamapps\common\No Man's Sky\Binaries\SETTINGS
(Or basically, [any folder where you installed NMS]\Binaries\SETTINGS)

•   Find the file "TKGRAPHICSSETTINGS.MXML" and open it with any text editor.
•   You will then search for the "GSync"option. It's "true" by default, change it to "false".
I'm personally running NMS on a computer that doesn't even have the minimum config', and i can tell you the FPS boost is absolutely amazing.
Seems to work for most people as well !
  • : To find the right folder : In your steam library, right click on No Man's Sky > Properties > Local Files > Browse Local Files.

link: https://www.reddit.com/r/NoMansSkyTheGame/comments/4xkj1w/pc_version_list_of_common_fixes_and_suggestions/


23
Simuladores não oficiais / No Man's Sky
« Online: Agosto 12, 2016, 09:57:04 am »
Pessoal,

Comecei a jogar o No Man's Sky no Playstation 4. Eu gostei muito do jogo.

Para quem não conhece, é um jogo de exploração e construção de coisas, que se passa numa galáxia onde cadas planeta/lua é gerada proceduralmente, ou seja, existe uma formula matemática que faz a combinação de tudo. Seja formas de vida, vegetação, naves,etc...

Você joga tentando desvendar os mistério da história e indo de planeta em planeta catalogando a fauna e flora dos planetas.

Tem uma parte comercial, onde vc compra e vende itens obtidos.

E tem a parte de combate, tanto no planeta quanto espacial. Uma das coisas mais legais é pegar sua nave e sair do planeta onde vc encontra estações espaciais, cargueiros e piratas.

Estou gostando bastante , vou colocar umas screens aqui.

Ele sai hoje (12/08/16) para o PC na Steam, recomendo muito para quem gosta de relaxar explorando um "universo" diferente.




















http://www.youtube.com/watch?v=ezTvMBrDMUQ

 

24
Fotos & Vídeos / Teatro Israel
« Online: Agosto 08, 2016, 04:14:07 pm »

25
Simuladores não oficiais / Re:Star Citizen 4.1 - Free Fly Week 2016!
« Online: Julho 19, 2016, 10:42:15 am »
Alguns vídeos meus, aprendendo novamente :

http://www.youtube.com/watch?v=aaQbZyDEd0k

http://www.youtube.com/watch?v=PK5FTlNMMMw

Abs,

=FN=Fluidman

26
Simuladores não oficiais / Star Citizen 2.4.1 - Free Fly Week 2016!
« Online: Julho 18, 2016, 01:05:51 pm »
Olá pessoal,

O Star Citizen, chegou a versão 2.4.1 com muitas novidades inclusive iniciando a persistência de compras de equipamentos e armas dentro do jogo.
A forma de ganhar dinheiro dentro do jogo é fazendo missões, que estão bem divertidas. Ontem a tarde fiquei fazendo umas missões e em breve coloco uns vídeos no ar.

Batalha FPS, dentro de uma nave grande :
http://www.youtube.com/watch?v=aTL4CBHTbvI

Missão de Segurança :
http://www.youtube.com/watch?v=jEqQh59nm_4

Esta semana também eles colocaram uma semana de FreeFly, onde várias naves estão de graça para quem quiser testar o jogo.

Basta criar uma conta (Vc ganha 5000 crédito in-game, usando este link) : https://goo.gl/4pqhXt

Acessar o link abaixo e colocar o código  SUMMERFREEFLY2016 :

https://robertsspaceindustries.com/promotions/Summer-Free-Fly-2016

E fazer download do cliente (26 gb) aproximadamente.

Abs,

=FN=Fluidman

27
Falcon BMS / Re:BMS 4.33.1 em breve
« Online: Julho 15, 2016, 09:33:24 am »
Olá Gustavo,

É isto mesmo, o BMS agora detecta se vc possui uma cópia do Falcon4 instalado toda vez que é iniciado.
O Falcon 4 original está bem baratinho na Steam ou GOG.

A versão 4.33.1 é completa, não precisará de mais nada se vc baixá-la.

O X52 é ótimo no BMS e tem vários perfis no fórum da BMS.

OS cenários geralmente são estilo "next,next , finish", com instalador.

Abs,

=FN=Fluidman

29
Falcon BMS / Re:Servidor Dedicado
« Online: Junho 22, 2016, 09:22:31 am »
Olá Diego,

Te respondi em pvt.

Abs,

=FN=Fluidman

30
Falcon BMS / Re:Voo 04/06/2016: Missão com F/A-18 Super Hornet E
« Online: Junho 06, 2016, 09:08:08 am »
Legal!!!

Abs,

=FN=Fluidman

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