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Posts - =FN=Fluidman

Páginas: 1 ... 43 44 [45]
1321
Falcon BMS / Vídeos Do Open Falcon
« Online: Outubro 07, 2005, 05:47:24 pm »
Open Falcon é um conjunto de novos patches para o Falcon 4.0, feito pelo pessoal do BMS. Só que com a entrada do AF no mercado e a proibição da LP de que sejam realizadas alterações inclusive no falcon 4 original, o pessoal não liberará para esta atualização .
Eles dizem que só liberam com a autorização por escrito da Lead Pursuit.

Nesta nova distribuição existem muitas melhorias para o Falcon.

Segue o site :

http://www.openfalcon.org

Abraços,

=FN=Fluidman
 

1322
Falcon BMS / Screenshots Falcon
« Online: Outubro 07, 2005, 04:17:07 pm »
Pessoal, mais fotos adicionadas, principalmente com os vôos do Ala Falcon.

http://spaces.msn.com/members/rubensrco/

Abraços,

=FN=Fluidman

1323
Falcon BMS / Nova Textura Do Mar Para O Freefalcon
« Online: Outubro 07, 2005, 02:50:43 am »
Olá galera, segue fotos das texturas so mar feitas pelo Amax para o FreeFalcon.





Mais imagens em : http://spaces.msn.com/members/rubensrco/

Ele pode ser obtido no seguinte endereço :

http://downloads.realsimulation.com/

e deve ser instalado com o Loman 2.1

Abraços,

=FN=Fluidman

1324
Falcon BMS / Vídeos Do Open Falcon
« Online: Outubro 06, 2005, 10:13:40 pm »
Olá Galera, o pessoal do Open Falcon está divulgando uns vídeos do produto final através do FrugalsWorld.

Segue os Links aí :

http://www.f16man.com/Barbarians.zip

http://www.f16man.com/FOX3.zip


http://forums.frugalsworld.com/vbb/showthr...96&page=1&pp=50


Graças a Lead Pursuit :adeus:  ainda não existe previsão para lançamento deste Patche, que poderia muito bem se chamar "AF Killer".

Ainda bem que o pessoal do FreeFalcon não desiste e o FF4 está chegando para revolucionar o Falcon com grandes mudanças.

Abraços,

=FN=Fluidman

 

1325
Falcon BMS / Novo Bazt
« Online: Setembro 20, 2005, 10:05:52 pm »
Olá Pessoal, o instalador deste novo Bazt havia sido liberado com uma dll com erro.
O mesmo já foi consertado e portando deve ser feito o novo download.
Para quem não quiser fazer o download completo pegue a Dll aqui :

http://www.openfalcon.org/users/blueprint/...ads/normals.dll

e a copie na pasta  "bin" do instalador sobrescrevendo a existente.

Com este novo Bazt o FF3 cada se vez se torna mais como nosso amigo Seifer diz em seu tópico do Frugal´s
 o Falcon dos sonhos.
http://forums.frugalsworld.com/vbb/showthread.php?t=93933

Aqui já está instalado e funcionando, ficou excelente.

Abraços,


=FN=Fluidman

1326
Falcon BMS / Preciso D Ajuda!
« Online: Setembro 15, 2005, 09:19:42 pm »
Olá, Amigo o ideal é após instalar o Falon 4.0 intalar um partch de atualização, ou o FreeFalcon 3.1 ( que tem sido o mais usado no esquadrão), ou  o Superpak 4.2 .
Estes patches atualizam o jogo em realismo e gráficos e também o tornam compatível com o WindowsXP.

Para instalar o FreeFalcon 3.1 , siga este tópico  :

http://forum.falcoesdanoite.com/index.php?showtopic=1861

Abraços,

=FN=Fluidman

1327
Falcon BMS / Airbase Tile Upgrade
« Online: Setembro 09, 2005, 10:58:14 pm »
Ótima dica Great!  Peguei um ótimo arquivo neste server também, dá uma olhada no meus post.

Abraços,

=FN=Fluidman

 

1328
Falcon BMS / Pumpy´s Upgrade
« Online: Setembro 09, 2005, 10:54:09 pm »
Na cola destes novos airbase titles que o great postou, peguei no mesmo site este upgrade de texturas para o F-16 do Freefalcon 3.1 . As texturas são ótimas principalmente o novo efeito do Nozzle e Afterburner. Segue imagens da instalação aqui :









Mas atenção ao baixar e instalar este arquivo este arquivo : PumpyUpgradeInstaller09.zip, é necessário baixar este também para quem está usando o HFFM :  HFFMforFF3.1_fullupdatedforpumpymodel.zip. Desinstalar o HFFM antigo, instalar este e renomear novamente a pasta sim para um nome qualquer.
Também é necessário reinstalar o Airbase Titles, para quem instalou,  pois ele faz a recompressão de texturas.

O endereço do site é : http://downloads.realsimulation.com/, pastas F4/FF3.1

Abraços,

=FN=Fluidman

1329
Falcon BMS / Lista De Correções Do Patch Do Af
« Online: Setembro 08, 2005, 11:30:33 pm »
News Update: September 8th, 2005
Today we publish our feature and fix list for Patch Two (v1.03) for Falcon 4.0: Allied Force. This is a significant patch for Allied Force, introducing several new features such as multi-controller support and precision steerpoints using GPS co-ordinates for bombing runs. The patch improves every area of the simulation. Please note the list is subject to change as the patch is undergoing intensive testing. Once released, it can be installed by downloading from our website and applied to a clean CD installation or Patch One (v1.02) installation, or applied using the custom updater included with Allied Force. Check back here for further details of the release date.

AIR TRAFFIC CONTROL

    * ATC now responds correctly to "request landing number" radio calls.
    * Fixed problem where ATC would occasionally identify itself wrongly.
    * Training mission 09 Landing Final Approach wind direction has been changed to be correct.
    * Request Landing radio call no longer adds the player's wingies to the ATC queue.
    * CombatAP would use full afterburner forever, ignoring ATC instructions after a touch and go.
    * ATC was not acknowledging the Abort Approach player radio call.
    * ATC could sometimes clear the player immediately onto final approach even if they were at a high altitude. They now give vectors.
    * Fix so that the correct tower responds correctly when the player is in Nav mode.

ARTIFICIAL INTELLIGENCE

    * Adjust altitude on AI climb-out to negotiate the mountains at Ivangrad.
    * AI now ask for permission to attack ground targets if player has IP or target WP selected.
    * Removed enemy ships too close to allied coastline.
    * In specific instances, a 2D map flight unit could not change its heading until it reached the map border.
    * You can now join a flight that has taken off from a runway which has been destroyed after the takeoff of this flight. Previously one was not able to join these flights.

AVIONICS / WEAPONS SYSTEMS

    * Precision steerpoints can now be entered into the ICP. This allows players who recon the target in the mission screen to enter precise attack co-ordinates and create a steerpoint on the HSD and HUD at that exact point.
    * For a ground radar in STP mode, the cursor snaps to the entered precise steerpoint position.
    * F1 key does not cycle ACM modes anymore. If in an ACM mode and pushing F1, the Radar returns to RWS mode.
    * Trees removed from Air to Ground radar display.
    * Bullseye mode now preserved between 3D and 2D.
    * EPU is no longer switched on when you join a flight in the air.
    * Allow external lights functions in simplified avionics.
    * AIM-9 no longer warmed when the MasterArm is set to SAFE.
    * MasterArm status no longer saved/restored in cockpit configuration.
    * Correction to prevent going into ACM Modes in MRM mode.
    * Fixed bug where the RWR could end up in an endless loop thinking a missile was launched.
    * Fix bug where an empty Hardpoint would be selected after launching a HARM, then switching to an AA mode and back to HARM again.
    * DTOS Box can only be slewed if the HUD is the SOI.
    * Adjustment of how missile Rmax2 ranges gets calculated from Rmax1.
    * The gear down indicator lights will now show correctly when gear is damaged.

CAMPAIGN

    * New data for 2005 and 2010 theaters (weapons and loadouts)
    * 3D/2D damage changes: now scales per veh/weapon (M-60, T-80, T90, etc).
    * Adjustments to sam firing and threat circles. Also they fire now at higher ranges according to altitude.
    * Buildings cleared from runways and AAA / SAM units from structures.
    * New F-16 CCIP versions for 2005/2010 campaigns/theaters.
    * Fix for EA-6B Prowlers loading no weapon at all for SEAD Strike missions on a target without radar vehicle.
    * Added Engineer units to Korea Iron Fortress campaign (requires campaign restart to take effect).
    * Corrected some PAK names in Korea.
    * Corrected some ship waypoints for better land avoidance (requires campaign restart to take effect).
    * Tactical Engagement missions with altitudes set too high corrected.
    * Reinstated news reports for Balkans campaigns.
    * Better relocation in campaigns.
    * Loadout improvements to J-22 and Tornado UK.
    * Tactical Engagement Victory conditions can now use values up to 6 digits.
    * F-4E/D aircraft should now have their wheels on the runway, and so no longer hover like harrier wannabes.
    * MiG-29SM and Su-27SM are now available for SEAD Escorts and Strikes roles
    * Command line -logfps added to record FPS logging to a file.
    * Debriefs are being saved in a file "debrief.txt" in main folder.
    * Raised cloud ceiling of overcast clouds, so they don't conflict with mountains.
    * Fix bug where a ejected player with a communications window open would need to wait until the chute hit the ground before the sim could be left.

CONTROLLERS

    * Multi-controller capability added.
          o Up to 16 different controllers supported.
          o Buttons can be assigned to functions as desired.
          o New User Interface screen.
    * Fix for rudder keys not auto-centering when released.
    * Force Feedback now applies Centering force.
    * Cougar trigger detents fixed in the sample profiles.
    * Digital TM fix for TMS button, RNG and ANT axis changed to analog.
    * Additional keystrokes for pitbuilders added (seperate .key file).
    * Saitek X45 profile: Changed Rotaries from using 'Bands' to 'Axis' for use with new Controller UI.
    * Fixed errors in keystrokes file
          o Removed duplicate entry for HUD Scales Type (Shift-Ctrl-Alt+H is no longer assigned, H key is the same)
          o Removed duplicate entry for HUD Pitch Ladder (HUD FPM Shift-Ctrl-Alt+F was duplicate for Shift-Ctrl-Alt+P)
          o Fixed function call for HOTAS DMS Right (Shift+NUM6)

DOCUMENTATION

    * Manual addition included to document new controller interface.
    * New key layouts included for a number of common keyboards.
    * Tacref has had a few errors fixed.

GRAPHICS

    * Improved FPS at airbases.
    * Hardpoint changes to EA-6B so weapons are correctly shown.
    * 1024 res 2D cockpit blk 40 HUD data field aligned in all views.
    * 1024 res 2D cockpit MLU ECM XMIT lights fixed for all views.
    * Cloud shadows lightened.
    * Missing landing gear on some aircraft fixed.
    * Updated missile burner effects.
    * Shorter low smoke aim120 trail
    * New CAF CF-18A Skins.
    * Improved explosion effects.
    * Support for 5:4 resolution display ratios (e.g. 1280x1024)
    * Sky improvements
          o blueish night blackened,
          o increased light levels during the day,
          o faster progression (dusk and dawn)

FLIGHT MODELS

    * Improvements to the handling characteristics of most of the F-16 variants.
    * Improvements to the Mig29 flight model.
    * J-22 and A-1H minor updates to performance and loadout.

MULTIPLAYER

    * Improved positioning updates.
    * Addressed issue of airbases in 3D occasionally not appearing for clients during missions
    * Waypoint planning changes sent to all sessions in multiplayer.
    * Fix an issue where changing waypoint times at one session in Multiplayer was not propagated to other sessions.
    * Fix for password multiplayer window.
    * Fixed the "security leak" on server password appearing in server list.
    * Under specific conditions, the password window would not disappear - now fixed.
    * On connection to an internet server, first check if patch version matches, then theater.
    * For Multiplayer cheat protection, set vehicle magnification to 1x regardless of single player option.
    * Improvements to multiplayer client expiry / timeout / removal logic.
    * Removal of "ghost pilot" taking control after human pilot ejects (for single player too).
    * Human flights should now ignore ECM/Smoke/Drop wingman commands unless they are in Combat AP.

STABILITY

    * Further stability enhancements for Single Player, Multi Player, Tactical Engagement, Dogfight and Campaign, including
          o CTD fixes
          o Alt-tab during exit from 3-d
          o A number of graphical errors caught.
          o Crash when cancelling missions.
          o Memory corruption when AI aircraft do ramp starts.


É isso aí, esperemos.

Abraços,

=FN=Fluidman
 

1330
Falcon BMS / Ff3.1
« Online: Setembro 05, 2005, 06:06:43 pm »
Para o HFFM funcionar corretamente, deve-se renomear a pasta c:\microprose\falcon4\sim para outro nome. Po exemplo : c:\microprose\falcon4\oldsim


Abraços,

=FN=Fluidman

1331
Falcon BMS / News Sobre O Patch 1.03 Do Falcon Af
« Online: Setembro 05, 2005, 02:39:14 pm »
Segue a notícia :

News Update: September 4th, 2005
As you may know, we've been working hard on our second patch (v1.03) for Falcon 4.0: Allied Force. This will be around 10MB in size and applied using the built-in updater to either a base CD installation or an installation running the first patch (v1.02). This latest patch is currently at lockdown and undergoing intensive testing. Once that is finished, we'll be releasing v1.03 but, as yet, there's no specific ETA. The patch will include improvements to Air Traffic Control, Multiplayer, Avionics, Data, Campaign and much more. We'll have a few new features too, one being multi-controller support. This will allow players to use different controllers from different manufacturers. Those who have rudder pedals, for example, will be pleased. A complete feature list will be published nearer the time of release. Thanks again to everyone for your support and interest in Allied Force.

Maior novidade é que estão dizendo que arrumaram os problemas com os Joysticks e pedais. Será ?

Será que finalmente vai rodar direito na minha máquina ?!
Abraços

=FN=Fluidman

1332
Falcon BMS / Ff3.1
« Online: Agosto 29, 2005, 09:21:32 am »
Novo endereço para download : www.realsimulation.com
Seção File Library, F4 , HFFM for FF3.1.zip


Abraços,

=FN=Fluidman

1333
Hardware & Software / Joystick
« Online: Agosto 24, 2005, 01:29:47 pm »
Oi, uma amiga minha trouxe de Londres, quando ela veio passar férias aqui no Brasil.

Abraços,

=FN=Fluidman

1334
DCS World / Conexao Com Banda Mais Baixa...!
« Online: Agosto 23, 2005, 06:16:20 pm »
Ok, aqui está feito!

Abraços,

=FN=Fluidman.

1335
Hardware & Software / Joystick
« Online: Agosto 23, 2005, 04:57:09 pm »
Ele não tem Force Feedback não. O preço dele é de entre US$ 100,00 a 120,00 nos USA.

Abraços,

=FN=Fluidman

1336
Simuladores não oficiais / Ivao - Inter. Virtual Aviation Network
« Online: Agosto 23, 2005, 04:44:51 pm »
Para aqueles que não conhecem a IVAO é uma rede de simulação de aviação cívil de MS Flight Simulator. Na rede os usuários podem voar em seus aviões ou controlar as posições de Solo, Torre, Aproximação ou Centros regionais. Ela é muito movimentada, principalmente durante a noite.
O nível de simulação também e muito levado á sério, respeitando procedimentos reais da aviação cívil.
Recentemente eles lançaram uma nova geração de softwares, um deles gostaria de mostrar aqui, é o IVAE, que mostra quem está online no momento, rotas, aviões, controladores, etc. num mapa 3d com texturas e com clima em tempo real.
Segue uma foto aí.


Abraços,


=FN=Fluidman



1337
Hardware & Software / Joystick
« Online: Agosto 23, 2005, 04:19:28 pm »
Olá, pessoal.
Sou feliz comprador do X-52. Ele pode não ser tão realista como o Hotas Cougar. Mas se vc programá-lo direito. Pode dar adeus ao teclado durante os vôos.
Para cada profile de jogo ele utiliza 3 modos com quase 30 botões e 3 hats, com a possibilidade ainda de trocar de profile durante o jogo usando o MFD do throttle.
Outro diferencial que existe no throttle um ministick que funciona como minimouse com 2 botões 1 controle de rolagem, além de 1 slider.
Na minha opinião, se vc quer realismo em termos de design e fabricação sem dúvida o Cougar é o melhor, mas em termos de funcionalidade para simuladores, por enquanto o X-52 é imbatível.

Abraços,

=FN=Fluidman.
 

1338
Simuladores não oficiais / Novas Screens Do Fighterops
« Online: Agosto 19, 2005, 02:53:18 pm »
Segundo o press release lançado e informações no Fórum, em 2006 eles lançam. Mas pode ser que saia algo antes somente com aviões treinadorese uma academia virtual online.

Abraços,

=FN=Fluidman.

1339
Assuntos gerais / Aeeeeeeeee .... Mais Um Que Tá Ficando Velhinho..!
« Online: Agosto 19, 2005, 12:00:14 pm »
Muitas felicidades a vc aí Skull.




Feliz aniversário e abraços,

=FN=Fluidman :joia:  

1340
Simuladores não oficiais / Novas Screens Do Fighterops
« Online: Agosto 19, 2005, 11:58:20 am »
Dá uma olhada aí pessoal, os modelos de F-15E, F-15C e F-16D.

http://www.fighterops.com/screenshots/Publ...els_Public.html


Abraços,

=FN=Fluidman

1341
Assuntos gerais / Site De Vídeos E Fotos
« Online: Agosto 16, 2005, 10:35:22 am »
Olá, segue link de um ótimo site de vídeos e fotos de aviões.

http://www.patricksaviation.com


Abraços,

=FN=Fluidman

1342
Simuladores não oficiais / Press Release Do Fighterops
« Online: Julho 31, 2005, 03:11:56 pm »
Segue press release do FighterOps. (http://www.fighterops.com)



 "Press Release - July 1, 2005

“Fighter Ops” Next generation in flight sim technology™
Xtreme Simulations International (XSI) “Fighter Ops” Development
Press Release



July 1, 2005 Valley Village, California.
Xtreme Simulations International’s “Fighter Ops” aims to raise the bar, delivering to market one of the most powerful Military Flight simulations ever created for the home PC. XSI’s frontier groundbreaking product, Fighter Ops, will combine an extremely high level of performance, realism, detail and graphics never before seen at this level in a military flight sim.  Fighter Ops will boast both a single-player mode and several multiplayer modes, including co-op as well as head-to-head. Other features will include multi-monitor support, spherical world modeling with a completely custom built terrain engine, dedicated high resolution graphics and simulated electrical, hydraulic, pneumatic and mechanical aircraft failures. Over 22,000 airports will be modeled with their correct VOR & ILS information, along with realistic ATC, FAC, AWACS and much more. The beauty of the Fighter Ops series is that it will be in continuous development, with annual major releases and many free add-ons, updates and extra aircraft constantly appearing. Customers will ensure that Fighter Ops constantly evolves into the ultimate combat flight simulator, made by enthusiasts—for enthusiasts. A number of current active duty fighter pilots, instructors, weapons and avionics experts help to form the Fighter Ops team: all are dedicated to guaranteeing Fighter Ops to be the closest any of us will get to fly a modern jet fighter without having to enlist.

Fighter Ops releases are to be modular: the first in this highly extensive series will be the USAF flight training simulation set for 2006. This will be a fully realistic representation of the USAF UPT and IFF pilot’s courses flying the T-6II, T-37 and the T-38 trainers. Designed to function in two modes—variable and Pilot Career mode—the first mode will allow players to fly any of the human flyable aircraft with all complexity options variable, from easy to highly realistic. The second and main Focus for the Fighter Ops simulation is the Pilot Career mode. Specifically intended for hardcore simmers and enthusiasts, the career mode will begin with the Fighter Ops Flight School—replicating the USAF training program. Your first step of the UPT training will start you in the T-6 Texan II, where you will learn the basics of flight and navigation, including cross country and instrument flying “under the hood” and formation practice, eventually graduating to receive your wings. Introduction to Fighter Fundamentals will follow, where you will hone your skills in the T-38 and get a first taste of the extra challenges faced when flying fast jets. In this accurate representation of the various USAF Introduction to Fighter Fundamentals you will have four different “tracks” depending on what combat aircraft you’ve chosen to fly. You will begin to learn tactical flying, flying air-air and air-ground training sorties, for the first time learning to turn your aircraft and flying skills into a formidable weapon. Once you have completed your chosen IFF track, you will move on to a more realistic conversion course with your selected combat aircraft.

Aiming for no less than to revolutionize combat simulation, the Fighter Ops series is intended for the competitive PC pilot who demands no compromise to realism and fast-jet combat excitement. "


Abraços,

=FN=Fluidman

1343
Falcon BMS / Site Open Falcon
« Online: Julho 30, 2005, 10:15:12 pm »
Pessoal, está no ar o do OpenFalcon.

Cheio de Screens.

www.openfalcon.org

Abraços,

=FN=Fluidman

 :o  

1344
Assuntos gerais / Postem Suas Fotos
« Online: Julho 26, 2005, 06:06:21 pm »
Segue outro feio aí :



Abraços,

=FN=Fluidman

1345
Falcon BMS / Screenshots Falcon
« Online: Julho 12, 2005, 01:34:48 pm »
Atualizei o site com mais fotos, e de outras instalações.


Abraços,

=FN=Fluidman

 :D  

1346
Falcon BMS / Screenshots Falcon
« Online: Julho 12, 2005, 12:02:32 pm »
Olá, pessoal criei um MSN Space para colocar Screenshos do Falcon 4.
Por enquanto coloquei somente do FF3, mas em breve coloco das outras versões que tenho aqui.

Segue aí o endereço : http://spaces.msn.com/members/rubensrco/

Quem quiser dar uma olhada,  está convidado!   :D


Abraços,


=FN=Fluidman



 

1347
Falcon BMS / Pessimas Nóticias No Site Da Lp
« Online: Julho 06, 2005, 01:10:14 pm »
Segue aí pessíma notícia que saiu hj no site da LP.

NEWS UPDATE: 6TH JULY 2005
Lead Pursuit would like to remind all current owners of Falcon 4.0 and Falcon 4.0: Allied Force that they are bound by the EULA they accepted when they loaded the product onto their PC.  There are no exceptions to this.  Atari and Lead Pursuit will vigorously defend their intellectual property.  This includes modification or redistribution of any portion of Falcon 4.0 and Falcon 4.0: Allied Force.

http://www.lead-pursuit.com/news.htm

Notem que fala sobre F4 e F4AF.

Eu acho que com isso, o lançamento do F4AF é um grande retrocesso no simulador.



Abraços,

Fluidman
 

1348
Falcon BMS / Sobre O Ff4
« Online: Julho 05, 2005, 03:30:31 pm »
Pode contar comigo como BetaTester. Já tenho 4 Instalações de Falcon aqui. Mais uma não vai fazer diferença. [XD]




Abraços,

Fluidman  

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