Algumas configs que ajudam ganhar FPS extras. Basta adicionar no arquivo User\Config\Falcon BMS User.cfg
// VR
set g_bVRParallelRenderThread 1 // 1 = throughput, 0 = lower latency
// Vegetation besides trees
set g_bNewTerrainRenderShrubs 0 // 8.2 M indices per frame; its draws drop to zero when off
set g_bNewTerrainRenderGrass 0 // never seen running in my flights, off anyway
// Shadows: measured at only 0.71 ms per frame, so turn it on if you want shadows
set g_bShadowMapping 0
set g_bShadowOnSmoke 0 // reported by the community as very expensive
// Environment cubemaps: ~10% of GPU time for under 1% of the geometry
set g_nPrefilterENVSampling 64 // default 256. One pass went from 3.6 ms to 1.3 ms
set g_bRenderNewTerrainToENVMap 0
set g_bRenderNewTreesToENVMap 0
set g_bEnvMapRenderObjects 0
set g_bEnvMapRenderClouds 0
set g_bEnvMapRenderFocusObject 0
// Effects (cost not measured)
set g_bHdrLighting 0
set g_bUseHeatHazeShader 0
set g_bReducePSFires 1
// Texture filtering: helps terrain textures, not the tree shimmer
set g_nAnisotropicValue 16 // needs anisotropic ON in the BMS setup UI
set g_bAlwaysAnisotropic 1
// VR
set g_bVRParallelRenderThread 1 // 1 = throughput, 0 = lower latency
// Vegetation besides trees
set g_bNewTerrainRenderShrubs 0 // 8.2 M indices per frame; its draws drop to zero when off
set g_bNewTerrainRenderGrass 0 // never seen running in my flights, off anyway
// Shadows: measured at only 0.71 ms per frame, so turn it on if you want shadows
set g_bShadowMapping 0
set g_bShadowOnSmoke 0 // reported by the community as very expensive
// Environment cubemaps: ~10% of GPU time for under 1% of the geometry
set g_nPrefilterENVSampling 64 // default 256. One pass went from 3.6 ms to 1.3 ms
set g_bRenderNewTerrainToENVMap 0
set g_bRenderNewTreesToENVMap 0
set g_bEnvMapRenderObjects 0
set g_bEnvMapRenderClouds 0
set g_bEnvMapRenderFocusObject 0
// Effects (cost not measured)
set g_bHdrLighting 0
set g_bUseHeatHazeShader 0
set g_bReducePSFires 1
// Texture filtering: helps terrain textures, not the tree shimmer
set g_nAnisotropicValue 16 // needs anisotropic ON in the BMS setup UI
set g_bAlwaysAnisotropic 1













