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Tópicos - =FN=Fluidman

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61
Simuladores não oficiais / Star Citizen - Free to Fly week!!
« Online: Fevereiro 01, 2016, 09:44:27 am »
Olá Amigos,

Durante esta semana (01/02/2016) o Star Citizen estará Free-to-Fly, ou seja todos poderão experimentar o mini-universo com as missões já liberadas.

Para criar sua conta use o link abaixo e ganhe 5000 UEC (Créditos in-game) : https://goo.gl/4pqhXt

Se alguém quiser testar voar juntos pode me chamar via discord que marcamos para voar.






Abs,

=FN=Fluidman

62
Assuntos gerais / Guia Rápido Servidor Discord
« Online: Janeiro 19, 2016, 04:42:23 pm »
Pessoal,

Um guia rápido para usar o Aplicativo Discord :

Existem 2 tipos de canais:

Canais de Texto - Começam o símbolo # , a princípio o convite para o nosso servidor é para o canal #General , de texto. Neste canal as mensagens, arquivos, imagens, etc.. ficam salvas por ordem de envio.
Esta é uma ótima ferramenta para ajudar uns aos outros, colocar anotações, vídeos, screenshots, endereços IP , etc...





No servidor existem canais de texto e voz para cada ala. Se precisarem de mais algum canal, por favor me avisem que eu faço a criação.

Lembrando também que os canais de texto automaticamente compartilham vídeos de youtube, imagens e links postados.

Canais de Voz - São os canais para comunicação de voz.

No app discord é possível ver em qual canal vc está conectado :





É possível também configurar o push-to-talk ou auto-detect para o microfone cliacando no ícone de configurações :







Existe ainda as funções de Mensagem direta onde vc pode fechar uma sala privada de chat com alguém que seja registrado no servidor.



se você quer ficar conectado apenas aos canais de texto, no celular, web ou app, basta desconectar do canal de voz :






Quaisquer dúvidas sobre a interface do mesmo, podem ser sanadas aqui : https://support.discordapp.com/hc/pt-br

63
DCS World / Novas Campanhas A-10 e F-15 RedFlag para DCS
« Online: Janeiro 15, 2016, 02:52:46 pm »
Olá Amigos,

Sairam novas campanhas para o DCS World.

RedFlag


Requisito : DCS 2.0, Nevada e F-15C (Solo ou FC3) 
Link : http://www.digitalcombatsimulator.com/en/shop/campaigns/f-15c_16-2_red_flag_campaign/
Preço: USD 9,99



Citar
The F-15C 16-2 Red Flag Campaign is a depiction of flying the F-15C Eagle during a typical Red Flag exercise in the skies over Nevada. This campaign includes extensive briefing, map, and lineup card PDF files for each mission and was designed in consultation with the renowned author Steve Davies, the authority on the F-15C.

All of the missions are based on input from real F-15C pilots that have flown in Red Flag exercises and will provide you a challenge that will test even the most skilled virtual pilots.

Features:

    10 handcrafted mission that depict number of types of missions a F-15C pilot would fly in a Red Flag
    Highly detailed mission briefings, mission maps, and lineup cards as PDF files
    Custom voice overs and hundreds of triggers
    Created in partnership with the author Steve Davies and F-15C pilots that have flown Red Flags

This campaign requires ownership of either DCS: Flaming Cliffs 3 or F-15C for DCS World, along with the DCS: NEVADA Test and Training Range map. For those that pre-purchased the Nevada map and elected to receive this map for free, you will now be able to activate this campaign from the DCS World 2.0 Module Manager.




A-10C The Enemy Within Campaign
Link : http://www.digitalcombatsimulator.com/en/shop/campaigns/a-10c_enemy_within_campaign/
Preço :USD 9,99
Citar

The Enemy Within is a story - driven campaign that puts you in cockpit of an A-10C Warthog, sent as a part of small US detachment to Georgia in order to help contain a growing threat from a terrorist organisation calling itself the "Caucasus Liberation Army" (CLA). As the story unfolds, you will be faced with a variety of challenges, including close air support, precision strikes, combat search and rescue, anti-ship strikes and even air to air combat. Striving to be as realistic as possible, the units featured in the campaign are based on their real-life counterparts. It also uses a sophisticated radio control system, meaning that you have to tune your on-board radios to the correct frequency to be able to hear more than 670 voiceovers included in the campaign. There are also over 80 pages on FRAGOs (fragmentary orders, based on the ones used by US Air Force), 50 pages of briefings and 40 maps and recon photos designed to help you successfully finish all the 21 missions.



64
Simuladores não oficiais / Star Citizen Alpha 2.1 - Disponível
« Online: Janeiro 15, 2016, 08:09:37 am »
Olá Pessoal,
voar
Muita correção de bugs e estabilização do Multi-Player nesta versão. Além de novas naves disponíveis para voar, incluindo a Misc Freelancer e a Aegis Vanguard.

Update direto do Launcher ( ~28 Gb).

Para ganhar um crédito inicial de 5 UEC, utilize o link : http://goo.gl/4pqhXt


Abs,

=FN=Fluidman

65
Fotos & Vídeos / Conexão FAB Jan/2016
« Online: Janeiro 11, 2016, 04:04:34 pm »
Olá Amigos, segue o programa :



Abs,

=FN=Fluidman

66
Fotos & Vídeos / Vídeo 360º de uma apresentação dos Blue Angels
« Online: Janeiro 11, 2016, 04:00:57 pm »
Olá Amigos,

Vídeo em 360º (Vc tem controle sobre a câmera)  de uma apresentação dos Blue Angels :

O Link não funciona aplicado aqui, então segue o link para o YouTube :



Abs,

=FN=Fluidman

67
Olá Amigos,

Hoje mostraram a tecnlogia, que em  breve estará no Alpha,  que permite decolar de um planeta e ir para o espaço. A tecnologia faz a geração da superficie do planeta on demand, fazendo que a transição planeta - espaço fique incrível.

Vídeo :





Abs,

=FN=Fluidman

68
Simuladores não oficiais / Promoção Star citizen - pacote básico 30 USD
« Online: Dezembro 16, 2015, 07:14:43 pm »
Pessoal,

Estão colocando o pacote básico de SC em promo de 30 USD. O pacote básico inclui uma nave pequena, acesso ao Alpha, beta do MMO e o modo Single player que terá uma história chamado de Squadron 42.

Quantidades limitadas a 5000 unidades.

Cadastre-se aqui : http://goo.gl/4pqhXt

e efetue a compra aqui : https://robertsspaceindustries.com/pledge/game-packages

Abs,

=FN=Fluidman


69
Simuladores não oficiais / Star Citizen Alpha 2.0 - Performance
« Online: Dezembro 15, 2015, 10:24:31 am »
Dicas para melhor execução do Star Citizen Alpha 2.0.

Bom, como o software ainda é alpha e não otimizado muitas configurações de vídeo avançadas ainda não estão no menu. Para resolver isto e configurar de melhor forma o SC, é preciso criar um arquivo user.cfg  no diretório de instalação. Neste arquivo é possível setar algumas configurações do Cryengine e fazer o SC rodar mais rápido ou ainda mais belo. Abaixo seguem 2 exemplos um para rodar muito rápido e outro para rodar com gráficos ainda mais legais.

Citar
O arquivo user.cfg deve ser colocado na pasta de instalação  : ...\Cloud Imperium Games\StarCitizen\Public\


Arquivo para execução mais rápida :
Código: [Selecionar]

; This is the Low Quality Fast Performance USER.cfg BoredGamerUK has made as of 12th December 2015 for Star Citizen 2.0 Alpha LIVE.
; See The lastest Settings & Support The Project http://redacted.tv/threads/custom-user-cfg-guide.41/

; Custom USER.cfg – This is a command in needed to Unlock the Console to accept Commands
Con_Restricted = 0

; This Setting basically sets the basis for your config (1-4) 1 is Low but best performance & 4 is Very High Graphics but most intensive. It sets loads of settings & it’s important it’s at the top of the .cfg so that anything below it overwrites parts of it, 3 gives great quality and performance.
sys_spec = 1

; Remove Maxfps to have a less stable max framerate (but it will be at it’s highest), I suggest setting at an achievable level, slower PCs go for 30, Fast PCs set at your monitors Refresh rate. If unsure delete the line it.
sys_maxfps = 60

; If you get screen tearing set VSync to 1 (See Below)
r_VSync = 0

; Setting Texture Sizes, Change The r_TexturesStreamPoolSize based on you Graphics Card Memory 256 for 2GB or Less, 512 for upto 3GB, 1024 for upto 4GB, 2048 for upto 6Gb. If you have over 6GB you can run 4096.
r_TexturesStreamPoolSize = 256

; Set e_ShadowsPoolSize to half of TexturesStreamPoolSize is a good value.
e_ShadowsPoolSize = 128

; This setting is how much texture love is given to shadows, Recommend set to 128 for the most performance 512 is default and you can setup to 4096 for pretty shadows.
e_ShadowsMaxTexRes = 128

; This is again some love to shadows (0.1 – 100) 0.1 will give you best performance while 100 will give you the best shadow quality, I can’t really notice the improvement above 40.
e_ShadowsResScale = 1

; This Setting @ 1 reduces a tiny amount of realism on shadows, almost unnoticeable for some performance increase, but if you want the best looking shadows Change to 0. Can cause odd shadow bugs at 1 sometimes.
e_GsmCache = 1

; Anistropy makes textures look better at angles and distances, (0 – 16) 0 is the best for performance & 16 is the best for Quality. It doesn’t use too much processing power so I always have it at 16.
r_TexMaxAnisotropy = 0
r_TexMinAnisotropy = 0

; Sharpening – This makes lines look crisp and sharpened / but conversely can make lines look more jagged. I recommend setting this to 1 if you are running in 1440p or higher or if you like the way it looks. 0 is none and 1 is max & Default is 0.25
r_Sharpening = 0.0

; This just makes sure that Mouse Smoothing & Acceleration is turned OFF!
i_Mouse_Accel = 0.0
i_Mouse_Smooth = 0.0

; These are Blur & annoying Visual Settings – Turned Off Here but they are normally Set to 1 by Default. I really dislike Blur, Bloom, HeadBob and colour bleeds in game so I set them all to 0.
r_MotionBlur = 0
r_DepthOfField = 0
r_ShadowBlur = 0
g_radialBlur = 0
r_HDRBrightLevel = 0
r_HDRBloomRatio = 0
hud_bobHud = 0
r_ChromaticAberration = 0

; SSDO is a post process that makes stuff look prettier and more realistic, SSDO is better than SSAO so I make sure SSAO is off. But SSDO can be set to 0 for Performance and up to 2 for Quality, leave SSAO at 0 unless you have a reason.
r_ssdo = 0
r_ssao = 0

; This when it works in the Cry Engine adds Better Visual Quality to certain objects but is quite hungry. Turn to 0 for more Performance, can cause slight glitches in some situations.
r_SilhouettePOM = 0

; FOV Settings – FOVs can be set from 25 to 160, CL_FOV is your main FOV. Lower FOVs will reduce the amount your can see on screen, but can give greater performance. Also VR / Multi-monitor setups will want to find an FOV that works for them. VR wise I would suggest 105 – 120. Multi-Monitor I am working on the figures now but I would expect 100 – 160.
CL_fov = 70

; Pretty Reflections (SSR) Set 0 - 3, 0 being off & 3 being High Quality
r_SSReflections = 0

; Can give better color graduation in post-processing, 0 may give a few extra frames but picture may look "washed out" 1 is on.
r_ColorGrading = 0

; Tessellation changes the number of polygons used to render an object, Highest Quality is 1 and Lowest is 20.
r_TessellationTriangleSize = 20


Arquivo para execução em Utlra-High, para vgas acima de 4gb de vram

Código: [Selecionar]
; This is the newest Ultra High USER.cfg BoredGamerUK has made as of 12th December 2015 ULTRA QUALITY for Star Citizen 2.0 Alpha LIVE.
; See The lastest Settings & Support The Project http://redacted.tv/threads/custom-user-cfg-guide.41/

; Custom USER.cfg – This is a command in needed to Unlock the Console to accept Commands
Con_Restricted = 0

; This Setting basically sets the basis for your config (1-4) 1 is Low but best performance & 4 is Very High Graphics but most intensive. It sets loads of settings & it’s important it’s at the top of the .cfg so that anything below it overwrites parts of it, 3 gives great quality and performance.
sys_spec = 4

; If you get screen tearing set VSync to 1 (See Below)
r_VSync = 0

; Setting Texture Sizes, Change The r_TexturesStreamPoolSize based on you Graphics Card Memory 256 for 2GB or Less, 512 for upto 3GB, 1024 for upto 4GB, 2048 for upto 6Gb. If you have over 6GB you can run 4096.
r_TexturesStreamPoolSize = 4096

; Set e_ShadowsPoolSize to half of TexturesStreamPoolSize is a good value.
e_ShadowsPoolSize = 2048

; This setting is how much texture love is given to shadows, Recommend set to 128 for the most performance 512 is default and you can setup upto 4096 for pretty shadows.
e_ShadowsMaxTexRes = 2048

; This is again some love to shadows (0.1 – 100) 0.1 will give you best performance while 100 will give you the best shadow quality, I can’t really notice the improvement above 40.
e_ShadowsResScale = 60

; Anistropy makes textures look better at angles and distances, (0 – 16) 0 is the best for performance & 16 is the best for Quality. It doesn’t use too much processing power so I always have it at 16.
r_TexMaxAnisotropy = 16
r_TexMinAnisotropy = 16

; Sharpening – This makes lines look crisp and sharpened / but conversely can make lines look more jagged. I recommend setting this to 1 if you are running in 1440p or higher or if you like the way it looks. 0 is none and 1 is max & Default is 0.25
r_Sharpening = 0.8

; This just makes sure that Mouse Smoothing & Acceleration is turned OFF!
i_Mouse_Accel = 0.0
i_Mouse_Smooth = 0.0

; These are Blur & annoying Visual Settings – Turned Off Here but they are normally Set to 1 by Default. I really dislike Blur, Bloom, HeadBob and colour bleeds in game so I set them all to 0.
r_MotionBlur = 0
r_DepthOfField = 0
r_ShadowBlur = 0
g_radialBlur = 0
r_HDRBrightLevel = 0
r_HDRBloomRatio = 0
hud_bobHud = 0

; SSDO is a post process that makes stuff look prettier and more realistic, SSDO is better than SSAO so I make sure SSAO is off. But SSDO can be set to 0 for Performance and up to 2 for Quality, leave SSAO at 0 unless you have a reason.
r_ssdo = 2
r_ssao = 0

; FOV Settings – FOVs can be set from 25 to 160, CL_FOV is your main FOV. Lower FOVs will reduce the amount your can see on screen, but can give greater performance. Also VR / Multi-monitor setups will want to find an FOV that works for them. VR wise I would suggest 105 – 120. Multi-Monitor I am working on the figures now but I would expect 100 – 160.
; CL_fov = 80

; Tessellation changes the number of polygons used to render an object, Highest Quality is 1 and Lowest is 20.
r_TessellationTriangleSize = 1

Estes exemplos fora tirados do reddit : https://as.reddit.com/r/starcitizen/comments/3wpoza/star_citizen_alpha_2x_performance_and_you/

E do fórum : http://webcache.googleusercontent.com/search?q=cache:http://redacted.tv/threads/custom-user-cfg-guide.41/

Abs,

=FN=Fluidman

70
Simuladores não oficiais / Star Citizen Alpha 2.0 - Disponível
« Online: Dezembro 11, 2015, 10:15:11 pm »
Olá Pessoal,

O Alpha do Star Citizen 2.0 está disponível!!!!

Esta é a primeira versão já no estilo MMO, com missões, mapa em 64 bits, encontros com piratas (PvE), combate FPS (First Person Shooter),combate PvP, naves multi-tripuladas, etc...

Já estou baixando aqui!!!!

Lembrando que ele ainda está free to fly até dia 14/12/2015

Link para se cadastrar e baixar :  https://robertsspaceindustries.com/enlist?referral=STAR-CQQB-FHPN








Abs,

=FN=Fluidman

71
Simuladores não oficiais / Star Citizen Free Fly até 14 de Dezembro de 2015
« Online: Dezembro 04, 2015, 10:44:41 am »
Olá amigos,

O Star Citizen está com uma campanha de Free Fly até dia 14 de Dezembro, com várias naves disponíveis para teste. Basta criar a conta e baixar,  o  jogo e testar.
É uma ótima oportunidade para testar.

O link para se cadastrar (FREE) é : https://robertsspaceindustries.com/enlist?referral=STAR-CQQB-FHPN

E após cadastro  baixar o jogo : https://robertsspaceindustries.com/download

Infelizmente ainda não é a versão 2.0 (Que traz um mapa maior e várias missões) que está em testes, mas existe grande chance deles liberarem estar versão na próxima semana.

Trailer da versão 2.0 :



Para quem quiser me adicionar in-game aqui está meu dossier : https://robertsspaceindustries.com/citizens/Fluidman


Abs,

=FN=Fluidman

72
Hardware & Software / Atenção!!! Segurança na Origin
« Online: Dezembro 02, 2015, 03:31:56 pm »
Pessoal,

Ativem a autenticação em 2 passos da Origin, minha conta foi roubada nesta manhã e só consegui recuperar por completo após ligar para o suporte deles.

Parece que houve um vazamento de dados há alguns meses e estão tentando usar isto.

Aqui está o help de como ativar este procedimento de segurança : https://help.ea.com/pt/article/origin-login-verification-information/


Abs,

=FN=Fluidman




73
DCS World / DCS World 2.0 E Mapa de Nevada em Alpha
« Online: Novembro 30, 2015, 02:01:43 pm »
Olá Pessoal,

A DCS está disponibilizando em versão Alpha o mapa de nevada.






Citar
The Nevada Test and Training Range (NTTR) has the largest contiguous air and ground space available for peacetime military operations in the free world. The NTTR land area includes simulated air defense systems, mock airbases, and several target ranges. The NTTR was also used for nuclear testing. Today, it is home to RED FLAG and other military exercises that include countries from around the world. The NTTR map for DCS World 2 includes Nellis AFB, Creech AFB, McCarran International Airport and the infamous Groom Lake AFB (aka Area 51). This map also includes the city of Las Vegas, McCarran International Airport, and Hoover Dam.

Key Features of DCS: NEVADA Test and Training Range:
• 366,000 sq. kilometres that covers portions of Nevada, Utah, Arizona and California.
• Highly detailed modelling of Nellis Air Force Base, Creech Air Force Base, McCarran International Airport, and the Area 51 facility.
• Hoover Dam and Lake Meade.
• All VOR and VORTAC radio navigation beacons.
• High resolution mesh and textures around the detailed airbases.
• The entire NTTR airspace as well indication of all sub-ranges.
• Las Vegas, Pahrump, Mesquite, Moapa, Indian Springs, Boulder City and other cities and towns in and nearby the NTTR. This also includes all major roads, railways, and power lines.

Note: Customers that purchased DCS: A-10C Warthog while it was in beta (prior to February 21st, 2011) will be provided this map for free!


Para aqueles que compraram o A-10C em beta, podem baixar o mapa free.


Para download e compra : http://www.digitalcombatsimulator.com/en/downloads/world/2.0/

Abs,

=FN=Fluidman


74
Simuladores não oficiais / Star Citizen Alpha 2.0
« Online: Novembro 21, 2015, 02:54:13 pm »
Já tem muitos vídeos do SC 2.0 no YT. Abaixo alguns bem legais :

Combate FPS:


Constelation:


Abs,

=FN=Fluidman

75
Simuladores não oficiais / Star Citizen: Mark Hamill confirmado e SC 2.0 em PTU
« Online: Novembro 20, 2015, 12:15:30 pm »
Olá Amigos,

Ontem (19/11/2015) foi o Stream de aniversário de 3 anos do lançamento do projeto. Confirmaram a presença de Mak Hamill (Luke Skywalker) como um dos personagens centrais da versão single player do jogo.
E liberaram também a versão 2.0, apelidada de Baby PU, um mapa 64 bits já com missões, naves multi-tripuladas e combate FPS,  para testes no universo público de testes (PTU). Com esta liberação a chance deles liberarem a versão 2.0 para todos fica muito próxima.









Lista de Atividades do SC 2.0
Citar

- Crusader location: 3 Moons, 3 stations, Asteroid belts
- 8 dog fight missions
- 8 research missions
- 1 exploration mission
- 20+ random encounters
- 1 on-going asteroid belt battle
- 1 wreckage to scavange asteroid belt
- 1 PVP Station
- Limited to 12-16 ships at once (More players though)
- Security Post is PVP/FPS (start with pistol) pick up weapons and fight there
- Flyable Retaliators, Constellations, Avenger Variants, (hanger ready Vanguard)
- Freelancer coming soon™
- New flight dynamics and modes
- EVA is back (ctrl+f)
- Weapons can be recharged
- Ship repair
- Mobi-glass implementation


Abs,

=FN=Fluidman

76
Fotos & Vídeos / RC Carrier Ops - Radio Controlada.
« Online: Novembro 12, 2015, 12:11:59 pm »
Olá Amigos,

Carrier Ops Radio-Controlada



Abs,

=FN=Fluidman

77
DCS World / Torneio Fighting Legends: F-86F vs. MiG-15bis Event
« Online: Novembro 06, 2015, 01:40:51 pm »
Olá,

A DCS está promovendo um torneio :



Citar
We are excited to announce the opening of registration for our first on-line tournament: DCS "MiGs versus Sabers", which will happen from 13 to 22 November 2015. This will later be following by other, similar on-line tournament.

To take part, contestants need to own one of the two following modules:
• DCS: MiG-15bis
• DCS: F-86F Sabre

Participants, who own both modules, could choose their ride of choice for this tournament.

Prizes for this tournament include:
• I Place - $400.00
• II Place - $250.00
• III Place - $150.00
Registration will take place in the "MiGs versus Sabers" topic in the "Tournaments" section of the Eagle Dynamics forum between 6 and 12 November 2015.

Featured for this event, we are offering a 30% discount on both DCS: MiG-15Bis and DCS: F-86F Sabre between Friday, November 6th 1500 GMT to Monday, November 16th 0900 GMT.

78
Falcon BMS / Teatro Balkans Disponível para 4.33
« Online: Novembro 03, 2015, 01:09:49 pm »
Olá Amigos,

O teatro Balkans também foi atualizado o BMS 4.33.



Link para Download (1,4 Gb) : http://www.thunderbolts56thvfw.com/Downloads/433/Theaters/Balkans_433_community.zip

Link Tópico no fórum BMS : http://www.bmsforum.org/forum/showthread.php?23469-Balkans-Theater-of-Operation-for-BMS-4-33

Abs,

=FN=Fluidman


79
Falcon BMS / Teatro Israel 1.0 para BMS 4.33
« Online: Novembro 03, 2015, 12:56:03 pm »
Olá pessoal,

Saiu a versão 1.0 do ITO para o 4.33, ja adotando as melhorias de terreno,etc.

Link para download do Torrent (1,22 Gb) : https://www.108vfs.org/it-bms
Link do artigo no Forum BMS : http://www.bmsforum.org/forum/showthread.php?23621-Israeli-Theater-1-0-Release&p=339827#post339827















Abs,

=FN=Fluidman

80
Falcon BMS / Screenshots Falcon BMS
« Online: Novembro 03, 2015, 12:44:46 am »
Olá Pessoal,

Um post para colocarmos os screenshots dos vôo na nova versão.















Abs,

=FN=Fluidman

81
Falcon BMS / Servidor Online VG BMS4 Co-op BMS 4.33 U1
« Online: Novembro 03, 2015, 12:21:46 am »
Olá Pessoal,

Um servidor bom para praticarmos :





VG BMS4 Co-op | 24/7 Dedicated Server!
Plataforma 32 Bits
IP: 199.0.207.230
BW: 1024
IVC : 199.0.207.230
Sem Senha



Abs,

=FN=Fluidman

82
Falcon BMS / Guia rápido de adaptação do BMS 4.32 para o 4.33 (em inglês)
« Online: Novembro 01, 2015, 11:01:45 pm »
Olá,

Segue Link : https://goo.gl/Wo27yQ

Agradecimentos ao =FN=Hidetake por ter indicado.

Abs,

=FN=Fluidman

83
Falcon BMS / Servidor Dedicado IVC FN - BMS 4.33
« Online: Novembro 01, 2015, 09:00:21 pm »
Olá Pessoal,

Coloquei no ar um server dedicado para IVC.

O endereço a ser usado é : ivc.falcoesdanoite.com.br




Ele tem senha e a mesma pode ser verificada no TS.

Abs,

=FN=Fluidman

84
Falcon BMS / Vídeos BMS 4.33
« Online: Novembro 01, 2015, 02:20:16 pm »
Olá Pessoal,

O Canal do BMS do Youtube colocou vários vídeos sobre o 4.33:














85
Simuladores não oficiais / Star Citizen 2.0 Demo e Patch 1.3 liberado.
« Online: Outubro 26, 2015, 03:40:34 pm »
Olá Amigos,

Na CitizenCon, que foi realizada em Manchester- UK, foram reveladas várias novidade do Star Citizen. A mais importante foi o Alpha 2.0, que foi apelidade de "Baby PU (Persistence Universe)" que tem a chance deles testarem online como deve funcionar vários elementos do jogo integrados. Tais elementos são :

- Naves multi-tripuladas com física individual separando a nave dos ocupantes internos (Physical Grid)
- Multiplas Missões
- Combate entre Players (PvP) e AI (PvE)
- Mapa  gigantesco com várias estações espaciais para exploração e cumprimento das missões
- Combate em solo

Foi revelado também o cast que compõe o modo single player do jogo encabeçado pelo veterano Gary Oldman, com muitos atores famosos incluindo Mark "Skywalker" Hamill,  etc

Foi liberado também no sitem um mapa estelar mostrando todos os sistemas planejados e que serão liberados ao longo da vida do jogo (é preciso estar com o java atualizado) : https://robertsspaceindustries.com/starmap


Vamos aos vídeos :















Neste último fim-de-semana liberaram um patch 1.3 , que já é uma preparação para o 2.0.  Começaram uma "limpada" deixando o jogo bem mais rápido e incluíram vários recursos que claramente são a preparação para as funcionaliadades do 2.0.

Com a quebra do limite de 1M de Citizens aboliram completamente os passes, então qualquer pessoa comprando 1 pacote, desde o básico (45 USD) já tem direito a tudo do jogo, single player, PU, etc...

Foi criado um programa de Recomendações, se alguém quiser checar, pode fazê-lo pelo meu link: https://robertsspaceindustries.com/enlist?referral=STAR-CQQB-FHPN e vc ganha 5 USD de crédito na loja deles.

Abs,

=FN=Fluidman


86
Fotos & Vídeos / Força Aérea persegue e atira contra avião em MS
« Online: Outubro 26, 2015, 03:20:11 pm »

87
Falcon BMS / Falcon 4.0 em promoção!!!!
« Online: Outubro 23, 2015, 10:58:48 am »
Olá amigos,

Vc não leu errado, o Falcon 4.0 , que deu origem aos mods que levaram ao BMS está sendo vendido numa coleção com todos os Falcon já lançados.
Quem está vendendo é o gog.com (Good Old Games), que basicamente vende jogos antigos de PC. O preço está ótimo USD 5,99, pela coleção que contém :

- Falcon
- Falcon A.T.
- Falcon Gold (featuring the complete collection of updated versions of Falcon 3.0 , MiG-29, Operation: Fighting Tiger and Art of the Kill dogfighting video)
- Falcon 4.0 (version 1.08, added as a part of the bonus goodies pack)

Se vc sempre quis ter as licenças originais mais os manuais e vídeos, esta é uma ótima oportunidade:

http://www.gog.com/game/falcon_collection



Abs,

=FN=Fluidman



88
DCS World / Novo Vídeo M2000C
« Online: Setembro 24, 2015, 08:45:10 am »
Segue novo vídeo :



Abs,

=FN=Fluidman

89
DCS World / Pré-venda Mapa de Nevada (DCS 1.5)
« Online: Setembro 18, 2015, 10:10:08 am »
Olá Amigos,

Atualização importante no DCS, finalmente o mapa de nevada está chegando.
Ainda não é o update 2.0, porém é um update que a DCS chama de 1.5 e vai disponibilizar o mapa de graça para quem comprou o A-10 em pré-venda (antes de 12/2011).
O valor para quem quiser comprar na pré-venda agora é de 39,99, após o lançamento $49,99.
Citar


The Nevada Test and Training Range (NTTR) has the largest contiguous air and ground space available for peacetime military operations in the free world. The NTTR land area includes simulated air defense systems, mock airbases, and several target ranges. The NTTR was also used for nuclear testing. Today, it is home to RED FLAG and other military exercises that include countries from around the world. The NTTR map for DCS World 2 includes Nellis AFB, Creech AFB and the infamous Groom Lake AFB (aka Area 51). This map also includes the city of Las Vegas, McCarran International Airport, and Hoover Dam.

Key Features of DCS: NEVADA Test and Training Range Map:

    366,000 sq. kilometres that covers portions of Nevada, Utah, Arizona and California.
    Highly detailed modelling of Nellis Air Force Base, Creech Air Force Base, McCarran International Airport, and the Area 51 facility.
    Hoover Dam and Lake Meade.
    All VOR and VORTAC radio navigation beacons.
    High resolution mesh and textures around the detailed airbases.
    The entire NTTR airspace as well indication of all sub-ranges.
    Las Vegas, Pahrump, Mesquite, Moapa, Indian Springs, Boulder City and other cities and towns in and nearby the NTTR. This also includes all major roads, railways, and power lines.

Note: Customers that purchased DCS: A-10C Warthog while it was in beta (prior to February 21st, 2011) will be provided this map FOR FREE! Key will be available in the your personal section on the DCS site soon.

The open alpha version of DCS: NEVADA Test and Training Range Map will be available by the end of November 2015.


http://www.digitalcombatsimulator.com/en/shop/modules/nttr_terrain/

90
DCS World / Pré-Venda DCS Mirage 2000C
« Online: Setembro 18, 2015, 10:02:52 am »
Olá Amigos,

Excelente notícia, a DCS e a RAZBAM colocaram o Mirage 2000C para pré-venda, com entrega para Dez/15.

Preço : $47,99 na pré-venda e $59,99 depois.

Citar
RAZBAM Sims in cooperation with The Fighter Collection and Eagle Dynamics are happy to announce that DCS: Mirage 2000C is available for pre-purchase from the DCS e-shop

DCS: Mirage 2000C will sell for $59.99 in December 2015. Pre-purchase now for $47.99 and save 20%!




The M2000C is a multi-role, French-designed, 4th generation fighter. It was designed in the 1970s as a lightweight fighter and in excess of 600 M2000C aircraft have been built. The M2000C is a single-engine fighter will a low-set delta wing with no horizontal tail. It has excellent manoeuvrability given its relaxed stability and fly-by-wire flight control system. The M2000C also includes a multi-mode RDI radar that is capable tracking and engaging targets at beyond visual ranges. In addition to engaging other aircraft with cannon and missiles, the M2000C can also engage ground targets with cannon, rockets and bombs. The M2000C is a perfect fit for the battlefields of DCS World!

We now bring an exacting simulation the M2000C to DCS World. The M2000C is highly optimized to work within DCS World and takes advantage of the Digital Combat environment that only Eagle Dynamics can offer.

Video:

M2000C for DCS World by RAZBAM will sell for $59.99, but will be available at a 20% discount during the pre-purchase period. Pre-purchase the M2000C from:

The DCS World e-shop at http://www.digitalcombatsimulator.com/en/shop/modules/

The RAZBAM e-shop at http://www.razbamsims.com/products.html


By December 2015, the Open Beta download for the M2000C will be available to those that pre-purchased.


For more information and support, please visit: http://forums.eagle.ru/forumdisplay.php?f=322


Key Features that the DCS: Mirage 2000C by RAZBAM will include:

    Advanced flight model providing realistic performance and flight characteristics
    Highly detailed 3D model and animations
    Highly detailed and accurate 6 DOF cockpit with mouse-interactive controls
    Realistic modelling of the aircraft systems including electrical, fuel, hydraulics, lighting, engine and navigation
    High resolution 3D model and cockpit textures, including specular and bump mapping
    Inflight programmable INS
    Synthetic runway display on HUD
    Realistic HUD and weapons systems including:

        Air-to-Air and Air-to-Ground cannon
        Magic II and Super 530D Air-to-Air missiles
        Matra rocket pods

    CCIP and CCRP bomb delivery
    Realistic afterburner and over-wing vapour effects
    Numerous skins
    Instant action, single, and training missions as well as a campaign
    Training that includes interactive and video lessons.



About RAZBAM

RAZBAM is a 3rd party flight simulator content creator since 2002 that has been involved with the Microsoft series of flight simulators (MS Flight Simulator franchise), Third Wire “Strike Fighter” franchise, Lockheed Martin´s Prepar3D simulators, and most recently with Eagle Dynamics’ “Digital Combat Simulator” or DCS.

RAZBAM has also been involved in professional simulation solutions for a number of military and civilian aircraft operators since 2007. For more information, visit our website at: http://www.razbamsims.com or our Facebook page at: https://www.facebook.com/RazbamSims



http://forums.eagle.ru/showthread.php?p=2476797#post2476797



http://www.digitalcombatsimulator.com/en/shop/modules/mirage2000c/

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