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Posts - =FN=Fluidman

Páginas: 1 2 3 [4] 5 6 ... 45
91
Falcon BMS / Re:teatro balkans versao 4.33 u1
« Online: Abril 27, 2016, 11:11:46 am »
Opa,

Vou baixar para testar.

Abs,

=FN=Fluidman

92
Falcon BMS / Re:Vamos voar dia 15/04/16
« Online: Abril 16, 2016, 11:16:27 am »
Excelentes vôos ontem com o Cowboy e o Draggon!! Voamos no servidor VG, super estável!!!




Vamos tentar repetir a dose hoje.

Abs,

=FN=Fluidman

93
Fotos & Vídeos / Vídeos Aéreos espetaulares!
« Online: Abril 16, 2016, 12:30:28 am »
Pessoal,

No canal abaixo do Vimeo, tem vídeos muito legais de caças:


from Peter Degerfeldt Blue Sky Aerial on Vimeo.





Abs,

=FN=Fluidman

94
Falcon BMS / Re:Servidor Online VG BMS4 Co-op BMS 4.33 U1
« Online: Abril 14, 2016, 10:57:54 am »
Atualizaram o servidor do VG!!

Abs,

=FN=Fliuidman

95
Falcon BMS / Vamos voar dia 15/04/16
« Online: Abril 13, 2016, 09:47:23 am »
Olá Amigos,

Vamos voar dia 15/04/16 depois das 22:00 ?

Estarei no Discord.

Abs,

=FN=Fluidman

96
DCS World / Preview do novo Heli : Gazelle
« Online: Abril 10, 2016, 06:48:45 pm »

97
Falcon BMS / SOP Falcon Online - Regras
« Online: Abril 09, 2016, 09:45:14 pm »
Pessoal,

Como estamos colocando mais gente para voar no Falcon-Online os admins de lá nos pediram para que todos que forem adicionados leiam e respeite o SOP(Standard Operating Procedures)  do servidor.

O link para o SOP é : http://falcon-online.org/forum/index.php?page=sop

Lembrando os seguinte :

1) SEMPRE estar conectado ao TS deles para voar no servidor;
2) NUNCA abrir nenhum modo a não ser a campanha deles;
3) Sempre conectar com o Bandwith indicado pelo servidor deles, atualmente 1024;
4)  A comunicação no IVC com outros vôos e com os admins é em Inglês;
5) Antes de atirar em alguém se certificar com o AWACS se é inimigo e caso não haja AWACS fazer verificação no BROADCAST (UHF 13),  com o call RAY e o bullseye, aguardar alguns segundos a confirmação que não é amigo;
Caso receba um call RAY e alguém esteja te travando responder BUDDY SPIKE no  BROADCAST (UHF 13);

Desobedecendo algumas destas regras existe a chance de ser banido do server;

Abraços,

=FN=Fluidman

98
Assuntos gerais / Grupos Whatsapp Ala Falcon e Ala Il2
« Online: Abril 09, 2016, 08:43:31 pm »
Pessoal,

Estamos com 2 grupos de Whatsapp, rolando a algum tempo :
 
Ala Falcon - Moderador/Admin é o =FN=Killer

Ala IL2 - Moderador/Admin é o =FN=Rennier

Por favor, os membros e cadetes que quiserem participar, mandar mensagem privada para um dos 2 e ser cadastrado.

Abs,

=FN=Fluidman

99
Falcon BMS / Re:Vôo BMS 08/04/2016
« Online: Abril 09, 2016, 02:08:39 am »
Vôos excelente no update :





Abs,

=FN=Fluidman

100
Falcon BMS / Re:Vôo BMS 08/04/2016
« Online: Abril 09, 2016, 02:06:27 am »
Olá Tic,

Estávamos voando quando postou, tenta entrar no discord quando estivermos online.

Abs,
=FN=Fluidman


101
Falcon BMS / Vôo BMS 08/04/2016
« Online: Abril 07, 2016, 04:58:31 pm »
Olá Pessoal,

Amanhã (08/04/2016)  estarei online para vôos após as 22:00 aprox.

Vamos testar o 4.33 Update 1 em Multiplayer.

Abs,

=FN=Fluidman

102
Falcon BMS / Re:Falcon 4.33 Update 1 Liberado!!!!
« Online: Abril 05, 2016, 07:06:38 pm »
O Changelog:

Citar
*** 3DDB ***
------------------------------------------------------------------------
Fixed F18 fuel gauge all messed up when smart scaling is on.
------------------------------------------------------------------------
Improved meat ball on carriers CVN 70, 71, 65
------------------------------------------------------------------------
F18: Added flap switch, fixed some night lights, set sensible nDOF and nSwitch numbers, DED tweak
------------------------------------------------------------------------
Added second texture set for F-16C Block 30: 416 FLTS - 412 FW (Have Glass 5).
------------------------------------------------------------------------
New textures for F/A-18A/B.
Added more texture sets for F/A-18C/D/C-AU:
* F/A-18C: 4 US Navy sets (VFA-87, VFA-195, VFA-25, VFA-34)
* F/A-18D: 2 US Marine Corps sets (VMFA-225, VMFA-242)
* F/A-18C-AU: 3 sets (75th, 3rd and 77th squadrons)
Updated camo.cfg for F/A-18C and D squadrons.
------------------------------------------------------------------------
Slots added on F-16's LOD 5 for better visibility.
------------------------------------------------------------------------
Fix texture sets on MiG-23.
------------------------------------------------------------------------
New 3D model and texture for Cargo Ship CT# 1841.
------------------------------------------------------------------------
Lowered model center of features "Target 5" and "RNG - Target South" so that they are not sunk in the ground.
------------------------------------------------------------------------
Fixed wrong scale for "Processor" (CT 1376). It has been scaled up by 100 times.
------------------------------------------------------------------------
AA-6/AA-6R: new 3D models and textures.
------------------------------------------------------------------------
AS-20 (Kh-35U)
- New 3D model and textures;
- FM engine Location, Type, Sound and Trail fixed;
- FM 2nd Stage added, Thrust table changed accordingly.
------------------------------------------------------------------------
AV-8B/AV-8B+: Slots data fixed.
------------------------------------------------------------------------
B1-B:
- Normals on slats and engine cooling doors fixed;
- Switch 5 for pilot ejection added;
- pType 6 smoothing group fixed;
- Parent radius changed from 83 to 42.
------------------------------------------------------------------------
Mig-27:
- switch 5 added (pilot ejection);
- LOD 0 and 1: Ptype6 smoothing group fixed.
------------------------------------------------------------------------
Mig-23ML:
- switch 5 added (pilot ejection);
- LOD 0 and 1: Ptype6 smoothing group fixed.
------------------------------------------------------------------------
Update for OPFOR racks and pylons:
- New 3D models and textures;
- Updated bmsrack.dat and acdata's;
- Corrected names, weight and drags in Weapon Class Data.
------------------------------------------------------------------------
Fixed MM. 38 and MM. 40 texture.
------------------------------------------------------------------------
New 3D models and textures for AGM-142.
------------------------------------------------------------------------
Rafale C 3D model update (1st LOD only):
- correction: reworked texture, using render to texture/baking technique.
- correction: canards.
- correction: canopy's structure.
- correction: general update of the mesh.
- correction: reworked refuel probe.
- addition: new ejection seat, to match MK16F deployed on Rafale.
- addition: pilot's ladders.
- addition: updated serials.
- addition: new afterburner.
------------------------------------------------------------------------
ROK Block 52 fixed.
------------------------------------------------------------------------
Fixed missing switch 7 (tail strobe) for F-16CM Block 40.
------------------------------------------------------------------------


*** DATA ***
------------------------------------------------------------------------
Fixed flags for SA-14 and HN-5A.
- SA-14: "Uses Unit Radar" flag disabled.
- HN-5A: "Is Air Defense" flag enabled.
------------------------------------------------------------------------
Updated F-18 FM with corrected collision points (Fix for F-18 tail strikes at 10°AOA).
------------------------------------------------------------------------
High resolution textures for Mirage 2000-5F and Mirage 200D 3D cockpits.
------------------------------------------------------------------------
Disabled TFR on F/A-18's.
------------------------------------------------------------------------
Better CHAFF FLARE Betty message thanks to Tronald Dump
------------------------------------------------------------------------
Training missions: consistent UI description.
------------------------------------------------------------------------
Korea TvT: "Korea TvT" is now showed in the theater page and in the pick list (instead of "Korea TvT v3.61")
------------------------------------------------------------------------
-Fixed Sachon Airbase (wrong name)
-Fixed Shenyang Airbase (Nowhere name)
-Fixed a naval unit with wrong destination (KTO)
-Proceeded to sync all the .tac and .cam files with their respective database
------------------------------------------------------------------------
Korea TvT: dedicated database tweaked files updated
------------------------------------------------------------------------
Korea TvT: dedicated stations+ils.dat file updated
------------------------------------------------------------------------
Korea Strong DPRK: some campaign files updated to match the default 4.33 KTO's ones
------------------------------------------------------------------------
Korea TvT: some campaign files updated to match the default 4.33 KTO's ones
------------------------------------------------------------------------
Korea TvT: dedicated database updated (these files need to be the same than the default 4.33 database)
------------------------------------------------------------------------
Korea TvT: dedicated VALIDAC.ACT file
------------------------------------------------------------------------
Fixed Il-28 tail gun firing forward.
------------------------------------------------------------------------
Improved meat ball on carriers CVN 70, 71, 65
------------------------------------------------------------------------
- improved F18 AFM gear
- fix for drag at 60 AOA
- removed FPM stab block6
------------------------------------------------------------------------
F18: Added flap switch, fixed some night lights, set sensible nDOF and nSwitch numbers, DED tweak
------------------------------------------------------------------------
Update for Sidewinders, Atolls, Aphids, and ASRAAM : overall, more drag, and adjustments in ToF and propulsion where needed
------------------------------------------------------------------------
Fixed screwed up fuselage hardpoints
------------------------------------------------------------------------
Fixed 370 wing tank not textured
------------------------------------------------------------------------
Adjusted default bandwidth to 1024
------------------------------------------------------------------------
IVC client ver 1.2.10: fix for outsiders=all so it works for scenario where a client is operating on a system where no copy of Falcon BMS is running (typical apparently for some F4AWACS users)
------------------------------------------------------------------------
WCD file change: removed "Bomb warhead" flag from AS-20 as it was causing it to explode in the sea (below?) the ship instead of on the ship (even though it hits right in the middle...)
------------------------------------------------------------------------
Modified some Missile's parameters:
- AGM-119 - Modified flight parameters to match better the RL characteristics - Speed will be high subsonic, also removed trail and engine light.
- AGM-20 - Modified flight parameters to match better the RL characteristics - Speed will be high subsonic, Changed explosion effect to be correct.
- AS-34 - Modified flight parameters to match better the RL characteristics - Speed will be high subsonic, also removed trail and engine light.
- AGM-84A Harpoon - Modified flight parameters to match better the RL characteristics - Speed will be high subsonic, also changed explosion effect to be like 500 lbs bomb rather than 1000.
- AGM-84E SLAM - Changed explosion effect to be like 500 lbs bomb rather than 1000.
- AGM-84H SLAM-ER - Changed explosion effect to be like 500 lbs bomb rather than 1000.
------------------------------------------------------------------------
Added BMS legal splash screen.
------------------------------------------------------------------------
Added new config variables, see code change log for details:
- g_bSkipAggregationBWCheck (default 1/ON)
- g_nAnisotropicValue (default 0 = max available)
- g_fSmartScalingThreshold (default 0.0)
------------------------------------------------------------------------
Fixed counter of camo.cfg.
------------------------------------------------------------------------
Polak terrain updates:
- adjusted water area in set 222
- small ongoing corrections to L2
------------------------------------------------------------------------
The config value g_bExportRTTTextures has been set to 1/true by default.
------------------------------------------------------------------------
Added second texture set for F-16C Block 30: 416 FLTS - 412 FW (Have Glass 5).
------------------------------------------------------------------------
F18 OFM and AFM
------------------------------------------------------------------------
Updated IVC Server and Client to latest version.
------------------------------------------------------------------------
Added RTTRemote client and server v1.0 to the "Tools" directory. See the README.txt and the INI files for details.
------------------------------------------------------------------------
Added correct SA-11 and 17 RWR symbols - necessary for them to be targeted by HARMs.
------------------------------------------------------------------------
New textures for 330 and 450 USN Gal Tanks.
------------------------------------------------------------------------
New textures for F/A-18A/B.
Added more texture sets for F/A-18C/D/C-AU:
* F/A-18C: 4 US Navy sets (VFA-87, VFA-195, VFA-25, VFA-34)
* F/A-18D: 2 US Marine Corps sets (VMFA-225, VMFA-242)
* F/A-18C-AU: 3 sets (75th, 3rd and 77th squadrons)
Updated camo.cfg for F/A-18C and D squadrons.
------------------------------------------------------------------------
Fixed SDB FM to have a null propulsion.
------------------------------------------------------------------------
Fixed Super Hornet cockpit dials not working correctly.
------------------------------------------------------------------------
Fixed no FCR for Block 30 Aggressor.
------------------------------------------------------------------------
Keyfiles:
- Added F-18 FLAPS switch callbacks
- Added sound IDs for Wing Fold function (snd 129)
------------------------------------------------------------------------
Reapplied TvT specific changes over latest db.
------------------------------------------------------------------------
Dedicated hardpoints for CF-188.
All F/A-18's: separated fuselage hardpoints so TGP is only on one side.
------------------------------------------------------------------------
Adjustments for SLAM and SLAM-ER .dat files:
- Improved range to reflect RL numbers
- Changed flight time to reflect range
- Adjusted Engine power for more realistic speed
- Added pickle delay of 1.6 seconds
------------------------------------------------------------------------
Update GBU-54 to weapon type LJDAM.
------------------------------------------------------------------------
Synced TvT and KTO objectives data.
------------------------------------------------------------------------
Fixed empty "Connection Status" UI messagebox in case the connection is successfully established.
------------------------------------------------------------------------
Fixed shaking bug for AV8 series
------------------------------------------------------------------------
Removed trees from OCD #114.
------------------------------------------------------------------------
Changes to MITL weapons data:
- AGM-62-1 and AGM-62-2 both assigned with specific sub type 5 in order to be recognized in the code as Walleyes. Both will be generation 1 MITL and will have the known Walleye "Double cross" sight in the WPN page.
- AGM-84E SLAM, changed guidance type from GPS to be MITL generation 3 (In RL it's MITL weapon)
- AGM-84H SLAM-ER, changed from generation 3 to be generation 4 and have special generation 4 capabilities (Like loitering Go-Around option)
- GBU-15 lowered from Generation 2 to 1, in RL the GBU-15 isn't GPS/NAV aware (EGBU-15 is something else)
------------------------------------------------------------------------
HARM initial guidance gain set to 3. Workaround for HARM behavior in POS mode, when the missile doesn't have a lock on a target yet.
------------------------------------------------------------------------
Fixed no CT for "ASROC*" weapon. It was using same as "SS-N-19*".
------------------------------------------------------------------------
Checked the Loftable flag in SWD for CBU-104, it was missing and caused CBU-104 to not work (no LAR was introduced so no release was possible).
------------------------------------------------------------------------
Patriot and HN5A FM overhaul. Correction of RMaxTableType on sa7.dat.
------------------------------------------------------------------------
Updated carriers Vinson and Enterprise for landing runway and ILS
------------------------------------------------------------------------
Updated Carrier VINSON and ENTERPRISE :
- improved catapult detection (warning new format - two Takeoffpt needed )
- ILS (new runway definition  1 inverted)
- Catapult 3 and 4 operational see new RunwayListType (runway 2 and 3)
------------------------------------------------------------------------
Updated keyfiles, see docu change r184 for details.
------------------------------------------------------------------------
New 3D model and texture for Cargo Ship CT# 1841.
------------------------------------------------------------------------
Fixed missing CT for SM1-ER.
------------------------------------------------------------------------
SA-17 2D range set to 45km instead of 21.
------------------------------------------------------------------------
SA-17 FM overhaul. ppt.ini updated to a 45 km range to reflect actual in-game range.
------------------------------------------------------------------------
Added special effect for Manpad SAM launches to distinct them from normal SAM launches.
------------------------------------------------------------------------
Fixed setup sound UI, Sidewinder effect was playing some RWR stuff.
------------------------------------------------------------------------
Updated IAF F-16s tail and dorsal textures.
------------------------------------------------------------------------
Hawk FM overhaul and Hawk radar values put to correct distances.
------------------------------------------------------------------------
Standard missiles FM overhaul. Concerned : SM-1MR, SM1-ER, SM-2MR, SM-2ER, AGM-78C.
------------------------------------------------------------------------
Mavericks (all versions) FM overhaul.
------------------------------------------------------------------------
AS-20 (Kh-35U)
- New 3D model and textures;
- FM engine Location, Type, Sound and Trail fixed;
- FM 2nd Stage added, Thrust table changed accordingly.
------------------------------------------------------------------------
Update for OPFOR racks and pylons:
- New 3D models and textures;
- Updated bmsrack.dat and acdata's;
- Corrected names, weight and drags in Weapon Class Data.
------------------------------------------------------------------------
Removed the TR433_11_LGB_Ramp.tac file (no need here because it is the source file that was used to build the TR433_11_LGB_Ramp Training mission)
------------------------------------------------------------------------
Korea TvT:
-Re-applied correctly the TvT database Tweaks by using the last default database files available (rev #5591 and previous) just to be sure to have every DB changes not that was not included in the last RC.
-Applied correctly the FALCON4.SSD change made in rev #5553
------------------------------------------------------------------------
Fixed the number of elements for the EA-18G-AU squadron (4 instead of 18) to match the EA-18G squadron
------------------------------------------------------------------------
Texture fix for the F/A-18 back-seater pilot.
------------------------------------------------------------------------
Fixed MM. 38 and MM. 40 texture
------------------------------------------------------------------------
Update to various textures :
1481.dds : AS30-L Lowres+Hires
1483.dds : Super 530D  Lowres+Hires
1868.dds : M2000 racks Lowres
1975.dds : R550-II Lowres
------------------------------------------------------------------------
US Block's 15: fixed hook missing animation.
------------------------------------------------------------------------
Fixed wrong value in bmsrack.dat for "aimx2" definition. It was rackct 0 / rackstations 2731, should be rackct 2731 / rackstations 2.
------------------------------------------------------------------------
New 3D models and textures for AGM-142.
------------------------------------------------------------------------
Rafale C 3D model update (1st LOD only):
- correction: reworked texture, using render to texture/baking technique.
- correction: canards.
- correction: canopy's structure.
- correction: general update of the mesh.
- correction: reworked refuel probe.
- addition: new ejection seat, to match MK16F deployed on Rafale.
- addition: pilot's ladders.
- addition: updated serials.
- addition: new afterburner.
------------------------------------------------------------------------
Added Smoke for 2.75in rockets.
------------------------------------------------------------------------
SA-N-6 and SA-N-9 (naval SA-10 and SA-15) FM overhaul.
------------------------------------------------------------------------
Chair Back (SA-17 radar): RangeToSearch put to correct value.
------------------------------------------------------------------------
SA-11: Total Impulse correction and range table update.
------------------------------------------------------------------------
Added Loft tables for MICAs and AIM-54 A & C.
------------------------------------------------------------------------
Added missing "IVC Client.ini" example config file.
------------------------------------------------------------------------
Adjusted UI info message for connection timeouts (still was an old "Kevin..." message).
------------------------------------------------------------------------


*** CODE ***
------------------------------------------------------------------------
Fixed another problem with IR guided missiles.

The "CanDetectObject" check had a random condition to verify object can be detected by launcher, but that is a problem, because the check is run every frame (also when the missile is in the air). So if the check did return TRUE for the launcher, almost 100% sure it will return FALSE for the missile in the next few frames, what resulted in a sensor lost look.
------------------------------------------------------------------------
Fix for MANPADS launched into the ground.
------------------------------------------------------------------------
Roll cue fix with FPM switch set to OFF

Conditions:
- DED or PLFD is displayed
- Attitude bars removed
- INS data invalid
- EGGS selected
------------------------------------------------------------------------
Added FA-18 TEF switch cockpit control. Switch 230 states 18-20.
------------------------------------------------------------------------
Fixed SHIFT key being "stuck" (still active) in Control UI after being released.
Known issue: Numpad input will be displayed as "shift + <key>" in the Setup UI, even if no SHIFT is pressed. This will only affect the UI, input is correct in 3D. Will be fixed with a subsequent update.
------------------------------------------------------------------------
Added new config option g_bLogInputFunctions (default 0/OFF). If set to 1/TRUE, the MonoLog will have entries for every input function that is being called, in the format: "INPUT: <function> (DOWN|UP)". Can be helpful for keyfile debugging etc.
------------------------------------------------------------------------
Training Scripts:
- corrected WaitMouse command
- corrected SetTextOrientation command (and removed defunct vertical alignment orientations)
- corrected "conditional" evaluations (If, IfNot etc.)
- removed deprecated 2D cockpit calls
- removed "callback" parameters (old 2D pit numerical IDs), such functions only take "command" parameters now (keystroke names)
- corrected SimCommand, SimCommandPress, SimCommandRelease execution
- removed defunct (and undocumented) optional text output for Hilite3DButton, WaitHilite3DButton
- fixed "Sound" and "WaitSound" functions, the path to the sound file is now specified relative to the .txt/.run file location
------------------------------------------------------------------------
- Sets the correct and same crater (crater4) for persist objectives for runways. When returning to the same mission at the same point, the craters were different (smaller)
- Sets 3 different crater sizes when a bomb hits nothing. This depends on the bomb strength.
------------------------------------------------------------------------
FLCS BIT fails if any of this FLCS faults exist:

FID_BUC_FAULT
FID_CADC_FAULT
FID_FLCS_LEF_LOCK_43
FID_FLCS_AP_FAIL_50
FID_FLCS_BUS_FAIL_3
FID_FLCS_DUAL_FAIL_21
FID_FLCS_SNGL_FAIL_49
FID_STBY_GAIN_14
FID_FLCS_ADC_FAIL_13
FID_FLCS_MUX_DEGR_71
FID_ISA_ALL_FAIL_36
FID_ISA_RUD_FAIL_34
FID_SWIM_ATTD_FAIL_75
FID_SWIM_NVP_FAIL_76
FID_SWIM_RALT_FAIL_80
------------------------------------------------------------------------
Adjusted default bandwidth to 1024.
------------------------------------------------------------------------
IVC related: fix bug where an IVC client connected to the IVC server but running on a system that has no copy of Falcon BMS running could crash IVC clients on other machines running Falcon BMS in 3D world (extend scope of "outsiders" properly to cover this case as originally intended).
------------------------------------------------------------------------
Modified Harpoon/ASM pop-up maneuver behavior to match Harpoon's RL parameters (changes in data):
- Modified the distance that the missile will start the pop-up maneuver according to speed (so it won't overshoot)
- Modified the Diving maneuver to match better the target's elevation in order to not undershoot when speed is low
------------------------------------------------------------------------
Changed impact spacing for IAMs to be half space when sent to the function that do the spacing calculation, so it fits the RL and BMS 3-4 docu.
------------------------------------------------------------------------
BMS will now check for an existing valid Falcon 4.0 installation at each startup. If no valid F4 installation is found, an error message is displayed and BMS quits.
------------------------------------------------------------------------
Fixed CTD for tanker related XMonoPrint output.
------------------------------------------------------------------------
Added a new MP config option g_bSkipAggregationBWCheck (default 1/ON), host controlled. If set to 1, this will remove the static bandwidth check for deagg/reagg network messages, which will probably fix issues like "ghost flights" in MP.
------------------------------------------------------------------------
- Implemented startup "Splash Screen" to honor the legal requirements of Tommo Inc. and Retroism.
- When starting in fullscreen mode, the legal splash screen will be displayed centered on the main monitor.
- Added "this mod is for non-commercial use only" text string to the UI (lower right corner, above the BMS version number).
- Corrected alignment of UI lower right corner text, will be auto-right-aligned.
------------------------------------------------------------------------
Added new config option g_fSmartScalingThreshold (default 0.0). If SmartScaling is enabled via the UI, it sets the distance in nautical miles from your own POV when scaling will start to kick in. Can be useful for ppl who want to use SmartScaling for better visual identification at far distances, but at the same time do NOT want any scaling in very close proximity, i.e. to make sure close formation or HUD cues are not "distorted".
------------------------------------------------------------------------
Editor:
- Fixed taxi point from a rootidx being drawn at height zero. Now these points are drawn at the same height as the other taxi points.
- In the objective editor, the mouse wheel can now be used to zoom.
------------------------------------------------------------------------
Fix a crash happened to AWACS guy which stays in 2D in MP while Missile of type Harpoon was fired (probably by AI).
------------------------------------------------------------------------
- auxaeroData->BrakeAbsorptionFactor, defines a scaling factor to the F16 brake limits (default 1)
- F18 LEF and FLAPS laws implemented
- F18 FLCS first stage implemented, Flaps auto-FLCS support
- F18 G-limiter conditions and G-limiter paddle override implemented
------------------------------------------------------------------------
Mavericks Reset (return to slave mode) will happen with ANY master mode change and not only with DGFT/MRM-OVRD
------------------------------------------------------------------------
Improvement for unsolicited AWACS warning messages.

The objective is to make the chatter in the UI and the common channels (CH13 for instance) in 3D world a little less frantic.  It's not realistic to re-write the AWACS support in a patch update but the band aid approach here should help make the amount of traffic more bearable until that re-write can come along.  This change includes a new config variable: g_fAwacsWarningRadius which is of type floating point, default is 70.0.  This value is used to set the distance from a flight within which AWACS will consider providing a warning if an enemy aircraft is detected.  This value is in KM so the default range is something like 38nm.  The existing variable g_nAwacsWarningInterval behavior was also changed a bit.  This is number of millisecs before which the AWACS will look again for any flight.  The code now uses this such that when a message is sent to a flight the timing for the next message is in the future by the amount of time denoted by the variable's value plus or minus 10% or so...this may help spread the radio traffic out a bit over time.
------------------------------------------------------------------------
Fixed human pilots in non-lead position executing AI radio commands (note they *will* still get executed if in Combat AP).
------------------------------------------------------------------------
Fixed small gap in HMCS blanking when symbology is visible when cross is in certain position under HUD.
------------------------------------------------------------------------
Fixed Force Feedback Joystick initialization issue.
------------------------------------------------------------------------
Fixed DX button sounds not playing when using independent press/release semantics.
------------------------------------------------------------------------
Added a CZ mnemonic Highlight on the different MFDs if the Aircraft supports EGI nav system upgrade and there system delta slews (SPI movement)
------------------------------------------------------------------------
Fix forever lasting bug of A-G SPI position not reflected correctly in FCR/HSD bearing/range from BE or from STPT position, it was always taking AC position into account so values were moving with AC movement, now the values will be correct and will correspond to cursor movement only.
------------------------------------------------------------------------
BE symbol on A-G FCR and HSD. Make BE symbol shown or not depend on an avionics option (hopefully later to be part of AVC). Seems like in RL some blocks (e.g 52+) doesn't have BE symbol even if mode selected, but older blocks does.
------------------------------------------------------------------------
Allow TGP to manage Maverick Handoff even if not in tracking mode.
------------------------------------------------------------------------
Make sure to change Weapon status labels in relevant MFDs to MAL if the weapon was found to be in HUNG status and cannot be released.
------------------------------------------------------------------------
Man In The Loop weapons avionics overhaul - Please re-read the relevant section in the -34 manual.
------------------------------------------------------------------------
Fix broken Maverick gimbals when not FCR nor TGP were on the other MFD.
------------------------------------------------------------------------
Fix for Maverick circle on the HUD masked by the TD-Box not where it should.

Fix for not all Maverick missiles on the same rack having the same boresight errors
------------------------------------------------------------------------
Fix for AFM going in Space (NAN) when crashing on ground. Should fix the MP bug off all clients stall after a client crash.
------------------------------------------------------------------------
- Fix for AI crashing into ground during pattern in case mountains around airbase.
- Ensure that the AI can fly a ATC pattern smoothly with minimum altitude other ground without triggering ground collision avoidance.
- Improved pullup method with correct timer (this fixes the bad vibration during pullup).
------------------------------------------------------------------------
Changing the Mav circle position on the HUD to not reflect the missile boresight errors, that's because the FCC has no way to know the boresight errors, so from FCC POV the Mav seeker is aligned with the "correct" LOS always. So now the circle on the HUD will be initially aligned with the TD-Box and will not be aligned with the Maverick display in case there are none-zero boresight errors.
------------------------------------------------------------------------
Fixed air-launched missiles initial AOA to be exactly's parent's AOA + missile angle elevation on the rail, instead of just parent AOA.
This caused the missile initial velocity to be angled downwards on most AC's, looking odd.
------------------------------------------------------------------------
Fixed, range knob callbacks dont change AA radar range anymore.
------------------------------------------------------------------------
Added new config option g_nAnisotropicValue. This specifies the max anisotropic filter value for the GPU to use if anisotropic filtering is ON in the BMS setup UI. Valid values: 0 = max available (default), 2, 4, 8, 16.

Reason: the default BMS value of "max available" causes shimmer on coastlines for some AMD GFX cards. However, overriding AF in the GPU control panel (setting it to x8) obviously overrides ALL textures in BMS, not only the ones we specify as "filtered" in the context manager. Furthermore, it was states in the code that the MAX value should be made configurable, but this obviously has never been done.
------------------------------------------------------------------------
Fixed UI hang in TE editor when trying to select a different flag for a team under certain conditions.
------------------------------------------------------------------------
The files "axismapping.dat" and "joystick.cal" in the <BMS>\User\Config directory will no longer be overwritten automatically. They will only be written if the the "OK" or "APPLY" buttons on the UI SETUP screen are hit explicitly.

Note: any changes you make in the SETUP screen will still be active during the running BMS session as before, i.e. if you forget to plugin your sticks and you start BMS, it will re-enumerate the axis and re-assign them for the running session. You can even make changes in the ADVANCED CONTROLS setup screen. But unless you exit the setup screen with OK or APPLY, *none* of these changes will be persisted to the files. Hence, if you quit BMS, re-plug your missing devices, their axis will still be mapped correctly as they were before.

(note) There is room for confusion here: every change you make in the controller section WILL be active in the BMS session, regardless whether you hit CANCEL or OK, as the UI system needs to apply these changes right away in order to make the axis bars etc. show the correct values. This behavior has not been changed/touched. Only the *persisting* of these changes to the files will no longer happen "automagically" once you e.g. change a value in a drop-down box. There currently is no way to really "cancel" - i.e. rollback - changes that you make in the controller UI screens. They will stay active as long as BMS is running no matter what (even when you hit CANCEL). That's not a result of this change, this has been like this since 2004.
------------------------------------------------------------------------
Improved terrain drawing performance.
------------------------------------------------------------------------
Move the "Menu" label in the TGP control page to be in the normal OSB1 place instead of 1 row down. It appears that the displacement was wrong.
------------------------------------------------------------------------
Fix WCMDs were working in CCRP FCC submode instead of SLAVE, in a weird way it never caused any functionality issue.

Get rid of the SWD "Loftable" flag causing FCC range to not be set for guided bombs, all guided bombs are Loftable.
------------------------------------------------------------------------
Fixed CCIP/Rockets Laser Auto-latching with trigger 2nd detent not working, Also the auto latching now will stop after weapon release (CCIP/Rockets), it wasn't implemented before.
------------------------------------------------------------------------
Removed particle frameTime test condition for chain rendering (vapor) as seems like the timer goes AFU when game time is high (e.g day 5 TE), and causing to skip frames probably which cause the vapor chains to be misspositioned. Frame time test not critical anyway as the vapor particles are created and destroyed every frame anyway...
------------------------------------------------------------------------
- Fix for catapult area detection (improved method of detection and bug fix in Heading / wind management)
- Fix for JBD bug , JBD were not raised all the time when needed.
- Supports 4 catapults and JBD
------------------------------------------------------------------------
Carrier sails 11 deg right from wind to put landing runway in wind axis
------------------------------------------------------------------------
Fixed old bug in runway selection
------------------------------------------------------------------------
FPS improvements for areas below fog layers
------------------------------------------------------------------------
Fix for visibility beeing reduced above stratus layer
------------------------------------------------------------------------
- Fixed interpolation / changing in wind heading
- Made the Wind change for AI taking into account inertia of the airframe so avoid major lag between AI and Player when wind shifting
- Fixed init bug of the new wind actuator. Shall be inited at zero when on ground, since AI has hacking wind of zero on ground
- Improved Wind management on ground for AI. fix for AI sliding on carrier with wind
------------------------------------------------------------------------
- Removed the "Copy" message when request QNH , QNE , Landing runway etc...
- Made sure that the answer of ATC is done only once (atc->local)
- Made sure the answer is shipped over the whole network
------------------------------------------------------------------------
Reinforced parking stop routine on carriers
------------------------------------------------------------------------
Fix for ILS on carrier
------------------------------------------------------------------------
Fixed a bug of cumulus altitude in interpolated conditions
------------------------------------------------------------------------
Added code to support a special PS effect for Manpad SAM launches in order to distinct them from normal SAM launches.
------------------------------------------------------------------------
Improve AI wingman ground targets selection when called to "Attack Targets". They were sometimes all targeting the same target exactly (even in case of vehicle targets), this change will make them select better.
------------------------------------------------------------------------
Fix for a very annoying scenario where AI wingman/Flight is commanded by the player to attack a ground target but instead of attacking the ground target(s) he goes to Air Air mode for chasing some bandits, or going to bugout mode and just flying away from the target area.
------------------------------------------------------------------------
Fixed LP1 typo.
------------------------------------------------------------------------
Laser JDAM improvements - Please re-read the relevant section in the -34 manual.
------------------------------------------------------------------------
Fixed issue where uncage button will not work for TGP to switch LST on/off if Maverick is the selected weapon. Now if TGP is SOI the uncage command will work on TGP and not on Maverick. Also made sure that when TGP isn't in AG mode, the uncage will not work on TGP to try and switch LST mode (LST not available for AA anyway) and will block the heat seekers uncage command.
------------------------------------------------------------------------
Fixed a problem that AI was sometimes missing with LGBs.
------------------------------------------------------------------------
Fix for Auto lasing sometimes kicking too early after LGB drops.
------------------------------------------------------------------------
Make wingmen AI more responsive when they get a command from the player to attack ground targets. Without this change the wingmen (in A-G target mission/STPT) sometimes ignoring command to attack A-G targets and going to chase some bandits instead, even if the bandits aren't a direct threat to the flight (seen them chasing even choppers sometimes just because they were nearby).
------------------------------------------------------------------------
- Fixed toggling of Maverick G AREA mode from OSB 7. Now the cycle will be correct: HOC-->COH-->AREA-->HOC.
- Fixed also TMS-LEFT to not toggle mode to AREA but only HOC-->COH-->HOC.
- AREA mode can't be used with COH polarity so TMS-LEFT will be disabled when in AREA mode.
------------------------------------------------------------------------
Fixed a problem that Maverick VIS mode couldn't be unstabilized when DMS-UP was used to get SOI back to the HUD. Now it should work but ONLY if none of the 2 managed Mavericks were slewed from the WPN page, once slewed stabilization is constant and DMS-UP will not allow SIO go back to the HUD. In such case missiles can be unstabilized as usual via DGFT/MRM master modes.
------------------------------------------------------------------------
Make wingman attack ground target(s) to work for the HTS target if the HTS is the SOI (previously it wasn't working when a missile was the selected weapon, e.g MITL missile)
------------------------------------------------------------------------
- Madee HAD target circle to be displayed on the HUD whenever HAD has a locked target, regardless if there is a HARM as selected weapon or not
- Added some randomness in the position of the circle position on the HUD. As HTS cannot supply exact positioning so position is estimated and so circle position. That will make HTS circle used as reference for TGP or markpoint, a bit more challenging
- Removed TD-Box from HUD for the HTS locked target
------------------------------------------------------------------------
Make the TGP North meter be ON by default.
------------------------------------------------------------------------
Direct Input devices (joysticks, MFDs, boards etc.) can now be sorted to *specific* positions as desired via a new config file "DeviceSorting.txt" in the "User\Config" directory. That means even by unplugging stuff and replugging it, the DX button numbers won't change anymore.

This file will be created automatically if it is not existing, and it will list all devices which are currently connected to BMS. If you want to change the device order, simply close BMS, edit the file with a text editor and copy/paste the lines in the file to your liking. Once the file exists, it will always be loaded and the order in there will be honored by BMS. If you connect a new device which is not listed in the file yet, it will be appended to the existing file without changing the specified order. Missing devices will be ignored.

The file simply consists of the GUID and the device name for each device, one device per line. Example:

{0400044F-0000-0000-0000-504944564944} "Thrustmaster HOTAS Cougar"
{B351044F-0000-0000-0000-504944564944} "F16 MFD 1"
{B352044F-0000-0000-0000-504944564944} "F16 MFD 2"

Note: you still have to ensure that all devices are plugged in! Example: you have one stick, and 2 MFDs, the stick usually has DX button number 0-31, the 1st MFD has 32-63, the 2nd MFD has 64-95. Now you start BMS while forgetting to plug in the stick... in this case, MFD1 will still move from 32-63 to 0-31 (and MFD2 moves accordingly). However - and that is the whole purpose of this patch - once you realize that the stick is missing, you can stop BMS, plugin the stick, and now it is *guaranteed* that the stick will be seen by BMS as button numbers 0-31 again. In summary: if you have a working DX button setup, it will never be "shuffled around" again like it used to.
------------------------------------------------------------------------
TFR implementation update - due to limited turning flight capability in LPI and VLC modes, steering and heading select functions of AUTO TF are disabled.
------------------------------------------------------------------------
Fixed again RALT BIT interaction with TFR if NO TERRAIN condition exists
------------------------------------------------------------------------
Fixed maximum number of DX devices support, it should have been 16 all the time, but actually was 14/12. Now it's *really* 16 devices.

Additionally, the DX button numbers can now be shifted *outside* the DX device limit, making it essentially possible to use *all* 16 DX devices with DX shifting. To do so, simply specify "set g_nHotasPinkyShiftMagnitude 512" (was 256 before) in the config file (and adjust your keyfile accordingly, of course).

So instead of shifting only the 1st half DX devices 1-8 to the 9-16 range, you can now shift all DX devices 1-16 to the 17-32 range.
------------------------------------------------------------------------
Fixed CTD at startup if more than 12 DX devices with analogue axis are connected.
------------------------------------------------------------------------
Fixed target designator line in HMS pointing into reverse direction too early when turning head.
------------------------------------------------------------------------
Fixed initial sound volume for effect sliders in UI (engine internal, cockpit, sidewinder, RWR etc...)
------------------------------------------------------------------------
Fixed CTD when entering 3D in the HARM training mission.
------------------------------------------------------------------------
Fixed CTD upon entering 3D when using callsign names longer than 12 characters.
------------------------------------------------------------------------
Fixed shared texture memory (RTT export) not being re-initialized after going to taskmanager (CTRL+ALT+DELETE) and back to BMS.
------------------------------------------------------------------------
Exposed SimCursorStopMovement callback (was implemented, but not active).
------------------------------------------------------------------------
Replaced possible creation of missing data messages of type "Kevin, what am i?" with more appropriate "<type> unknown" messages.
------------------------------------------------------------------------


*** DOCU ***
------------------------------------------------------------------------
BMS manual

Updated BMS-manual for copyright statements
Updated BMS-manual with 4.33 Update 1 new installation, added BW chapter and final proofread.
Added set g_nAbLightsSwitchOffDelay config variable and expanded information about connectivity.
Updated BMS manual with latest RC info and installation chapter picture and process. Index table redone. Added MP BW analysis as annex 14.8. (Summary is in MP chapter)
Updated DRAFT BMS Manual for feedback from Public and Dev forum. Updated content for 4.33 update 1.
------------------------------------------------------------------------
Dash -1

Updated TO-BMS1F-16CM-1.pdf for HOTAS diagrams
Updated BMS_Dash1.docx for copyright statements
Added MFL chapter and restructured fault analysis chapter.
Updated Dash-1 for update 1 patch content.
Correcting mistakes reported on public and dev for Dash-1.
One major change: Added missing ELEC to BATT in 3 sweep ramp
------------------------------------------------------------------------
Dash -34

Updated BMS_Dash 34 for copyright statements
Updated Dash-34 for 4.33 update 1 based on feedback from public and Dev forum. Updated IAM & MITL chapter. CATA changes (AIM-120) and TFR fixes.
Additional fixes to TFR chapter based on feedback from [dev] forum.
Added Note: CATA is removed when AIM-120 is selected in any A-A mode in newer tapes (it is not needed with AIM-120 as CATA is not relevant to fire the missile). When outside Raero ASC is effectively the CATA (and an invalid shot).
Updated  IAM & MITL chapters with I-Hawks changes. Numerous fixes based on feedback from both forums and updates to reflect U1 changes.
------------------------------------------------------------------------
BMS - training

Updated BMS-training doc for copyright statements
Updated BMS-Training with latest correction in carrier ops chapter by Sting.
Updated BMS-training.pdf for public and dev forum feedback and for update 1 patch.
Correcting mistakes reported on public and dev for training manual.
Two major changes:
1. added missing ELEC to BATT in ground ops
2. corrected bomb stepping in LGB
------------------------------------------------------------------------
Key files

- Key File Editor changes:
-- Fixed a problem with Own Locale settings (wrong formula) which prevented choosing an Own locale 
-- Fixed a mistake in a formula which prevented from importing POV code lines correctly
-- Fixed Show/Hide Options on Keystrokes Editor tab caused a debugger warning due to wrong sheet protection options
-- Fixed some typos and formulae issues
-- Fixed a bug when imported code lines with key codes 0x0A... instead of 0xA... have been ignored
-- Removed SimEWSDispPower, SimEWSDispOn and SimEWSDispOff from the Outdated list and put it into the CMDS section. SimEWSDispPower default assignments set to Ctrl Alt L
-- Added some basic checks for imported key files if there are faulty code lines
-- Added a function to save a standard directory for import / export functions (for now Excel Macro only!)
-- Added new Saitek X55 device sheet
-- Added F-18 FLAPS switch callbacks to the editor and the key files
-- Added sound IDs for Wing Fold function (snd 129)
-- added a check when max # of devices is reached
-- added new checks according to the new *shifting outside the DX device limit* feature

- Updated Key File manuals & Key Files with U1 relevant changes:
-- BMS Key File Manual
--- included DX Shifting Fascility article
-- BMS Callback Updates
-- BMS Key File Editor Manual
-- All Key Files
-- All Keyboard Layouts
-- Keystroke - Defaults
------------------------------------------------------------------------
Checklists and Charts

- Updated Fukuoka Tacan 33 approach plate for Tacan approach radial and heading correction.
- Updated KTO_AIP_433.pdf for minor structure corrections to keep file in sync with the full version with charts.
- Updated Main F-16 checklists for typo and correct item numbering
- Updated F-16 Avionic Checklist for type correcting and correct item numbering.
- Updated F-16 Weapon checklists for public forum feedback and correct item numbering.
- Minor correction to Fukuoka departure chart
- Minor correction to Pohang departure chart
- Correction of Enkas coordinate on Kimpo SID chart
- Minor correction on Kimpo airport chart
- Correction of Enkas coordinate on Seoul Hatch 1 departure chart.
------------------------------------------------------------------------
Miscelaneous

- Added Tornado Cockpit Diagrams in Docs folder
------------------------------------------------------------------------

Abs,

=FN=Fluidman


103
Falcon BMS / Falcon 4.33 Update 1 Liberado!!!!
« Online: Abril 05, 2016, 07:02:39 pm »
Olá Pessoal,

Foi liberado o update!!!

Link para o torrent :

https://goo.gl/YafZAF

Link Direto (OneDrive - 1,4 Gb) : https://goo.gl/x6DpNJ

Manual link direto do BMS :

http://www.bmsforum.org/forum/showthread.php?26567-Falcon-BMS-4-33-U1-Full-Installer

Lembrando que é uma nova instalação completa e é necessário estar com o Falcon 4 instalado!

Abs,

=FN=Fluidman

104
Assuntos gerais / Re:Ele é o "CARA"
« Online: Abril 04, 2016, 09:13:40 am »
Olá Great,

Fico feliz em ajudar! E que bom que funcionou!!!
Agora vamos voltar a voar!!

Abs,

=FN=Fluidman

105
Falcon BMS / Re:Retomada Vôos BMS - 01/04/16
« Online: Abril 01, 2016, 12:44:33 am »
Pessoal,

Estaremos voando no server VG 24/7, fiz um teste com o Draggon e está perfeito.

Os dados para Conexão são :

VG BMS4 Co-op | 24/7 Dedicated Server!
Plataforma 32 Bits
IP: 199.0.207.230
BW: 1024
IVC : 199.0.207.230
Sem Senha






106
Falcon BMS / Re:Retomada Vôos BMS - 01/04/16
« Online: Março 29, 2016, 10:41:04 am »
Grande Killer,

Testando Full After Burner aqui!!!!



Abs,

=FN=Fluidman

107
Falcon BMS / Retomada Vôos BMS - 01/04/16
« Online: Março 29, 2016, 10:17:04 am »
Olá Amigos,

Há algum tempo gostaria de fazer esta retomada, porém não estava com disponibilidade. Agora com esta excelente notícia do desenvolvimento do BMS continuar, gostaria de fazer esta retomada convidando todos que se interessarem a fazermos vôos durante as Sextas-Feiras após as 22:30.

Começando por esta sexta-feira , 01/04/16 , (De verdade!!!), após as 22:30.  Se tivermos o update, já com o update da versão 4.33.1, caso contrário a
versão atual.

Abs,

=FN=Fluidman

108
Falcon BMS / BMS 4.33.1 em breve
« Online: Março 29, 2016, 10:09:44 am »
Olá Amigos,

Notícias boas do BMS, eles conseguiram um acordo com a empresa que detém os direitos do Falcon 4.0 (Tommo / Retrosim) e estão liberados para continuar o desenvolvimento  e releases.

O acordo, que deverá mudar algumas telas do instalador é a obrigatoriedade do BMS ser instalado numa máquina que possua o Falcon 4 original ou as versões vendidas pela Retroism. Incluindo a versão steam.

Importante: O BMS 4.33.1 é uma nova instalação completa do BMS, a versão 4.33 não será mais suportada.
Será necessário ter a versão Falcon 4.0 instalada completamente no sistema.


Links para comprar o Falcon 4.0 :


Steam  (R$ 13,99) : http://store.steampowered.com/app/429530/
GOG : https://www.gog.com/game/falcon_collection
Retroism  : http://retroism.com/falcon-collection/

Post original do BMS :

Citar

Hi Everyone:

It is my pleasure to be able to tell you that the BMS team has reached an agreement with Tommo, current owners of Falcon 4.0 copyrights, that will allow us to resume making Falcon BMS community add-on releases now and for the foreseeable future with Tommo's approval.

The next release which will be version 4.33.1 incorporates two kinds of changes:

    Fixes and updates to the Falcon BMS content based on bug reports and other inputs to the team; and
    Some changes specifically related to the agreement with Tommo.



I won't telegraph the punch on the first of those categories; a change log will come with the release as you would normally expect and the documentation will be updated to match. That's all I'm going to say on that front so for details you will just have to be patient for a little longer

The second category may require a bit more explanation in particular because everyone will need to be prepared for changes in the way the Falcon BMS installs and runs on your systems. For the most part, you _should_ be prepared already in most cases if you have run Falcon BMS before but to be on the safe side, I want to make clear how things will work from this point on in case people want time to make sure their systems meet the requirements.

The biggest visible change is in how the installer and the game executable launch.

It has always been the BMS team's approach that Falcon BMS is an add-on for use with licensed copies of the original Falcon 4.0 game. As the primary element of the agreement with Tommo, the game now reinforces this principle more strongly. Specifically, the installer will check to see that a complete copy of the Falcon 4.0 game (Edit: "we recommend patching to 1.08 to be on the safe side" -- actually, belay that: it's not necessary -- see here for more explanation) is present on storage media in the system on which the installer is running. Similarly, each time the launcher is used to start the game, the same check will be made. In other words, to use Falcon BMS on your system, a licensed copy of Falcon 4.0 must also be installed and present on that system. You do not need to have run Falcon 4.0 after installing it before you try installing or running Falcon BMS; simply completing Falcon 4.0 install successfully is sufficient. Note that presence of a CD [or ISO] copy of the original game will not help you: Falcon 4.0 must be installed correctly and completely on the system for the checks to succeed. For the avoidance of doubt, only copies of the original Falcon 4.0 game will work for use with Falcon BMS (any other later variants such as Allied Force are not compatible). For clarity, the checks performed are entirely local to the system so both installing and running the game will work on a system that has no internet or other network connection.

If you have Falcon 4.0 resident on your local system, then the first visible difference you will see is a new splash screen. That screen shows a Falcon BMS logo and logos for Tommo, Retroism and the BMS team together with copyright and trademark statements that outline terms of use. You will note from this that the Falcon BMS community add-on is made and distributed with permission from Tommo. That permission is conditioned on the install and runtime checks mentioned above as well as reinforcing that, in line with the BMS team's long-time policy, Falcon BMS is only available for non-commercial uses. The splash screen is displayed in time that is used to load the game in the background so, in other words, no additional start up time should result from the splash screen (compared to earlier Falcon BMS versions).

If you do not have Falcon 4.0 installed on your local system then the next thing you will see is a Windows message box pop-up that tells you that the installer or the game is unable to find a copy of Falcon 4.0 on your system. The message box has a button to dismiss it (once you have read the message) and then the game will exit immediately. As I said, if you have used Falcon BMS before then you should already have Falcon 4.0. However, for those who may be new to the community, the message box mentions some possible sources of licensed copies of Falcon 4.0 that you may like to use to acquire a legitimate copy if you need to do that. Other sources are possible and viable; for instance private sale or eBay to find a copy of the [increasingly-rare] original hard-copy game materials. [Note there were some issues with copies of Falcon 4.0 purchased from Steam (it was made available there in January 2016) -- these are now resolved as we helped Tommo get the Steam install process working correctly -- thus Steam is a viable (and convenient??) source for copies of Falcon 4.0 if you need one.]

We had planned for 4.33.1 to be a small incremental patch for 4.33. As a result of the changes described above, this will not be possible. Instead, 4.33.1 will be a complete from-scratch installer. You will have to use this to make a fresh install of Falcon BMS. That install will be separate and independent from any other you may already have on your system. There are a few exceptions (see docs when available) but in the main, file content from 4.33 will be compatible with 4.33.1 so things like key files and log books can probably just be copied over to the new 4.33.1 install directory. For the avoidance of doubt there is no way, supported or otherwise, to get 4.33.1 features inserted into an existing 4.33 install...that just won't work so we would recommend not wasting time trying it.

While the above might cover most things you have in mind, there may still be reasonable and constructive questions to ask so we'll try and keep this thread open so long as it remains useful to do so.

In closing I want to thank on behalf of the entire BMS team those of you who have waited patiently while this situation resolved and for the support and encouragement received in the meanwhile. We hope you will agree that this is a good day for the Falcon community: one that provides us all with a solid foundation on which to build future improvements in the game that we cherish.


Link : http://www.bmsforum.org/forum/showthread.php?26408-4-33-1-will-release-shortly-what-you-need-to-know-and-how-to-be-prepared

Abs,

=FN=Fluidman




109
Falcon BMS / Re:Servidor Dedicado
« Online: Março 01, 2016, 07:52:21 am »
Olá Diegopoke,

Aqui estávamos usando uma VPS como host do servidor. Era uma VPS Linux com 3 processadores, 3Gb de RAM com 50Gb de disco e bastante tráfego. Eu estava pegando desta empresa : http://www.host1plus.com/vps-hosting/
Eu usei um Ubuntu 12.04  server, com  desktop bem simples e um Wine modificado(compilado)  para jogar o 3d do falcon para /dev/null. Desta forma quando o servidor entrava no modo 3d ficava uma janela preta, com isto se ganhava muito a performance, pois o server se dedicava exclusivamente ao controle do mundo e da banda.

Esta solução foi descrita aqui : http://www.bmsforum.org/forum/showthread.php?14034-REL-Dummy-D3D-DLL-s-that-draws-nothing-in-3D-mode/

Existe um outra semelhante para Windows : http://www.bmsforum.org/forum/showthread.php?24564-REL-dedicated-server-for-Windows-with-no-GPU

Para acessar a console do servidor Remote Desktop não é bom, pois ele se perde com aplicações 3D, eu recomendo usar VNC e no caso de windows o TightVNC (http://www.tightvnc.com/)

Mas façamos o seguinte, eu posso te ajudar a montar o ambiente, desde que vc tenha aí a máquina para rodar.  Pode me adicionar via Skype (rubensrco) ou email (rubensrco@gmail.com).

Abs,

=FN=Fluidman





110
Falcon BMS / Re:Novo BMS 4.33
« Online: Fevereiro 15, 2016, 10:01:52 am »
Olá Edu,

Qual é sua placa de vídeo ?

Abs,

=FN=Fluidman

111
DCS World / Nova Campanha DCS A-10 Redflag 16-2
« Online: Fevereiro 05, 2016, 03:20:39 pm »
Nova Campanha para o DCS :




Citar


 NOW AVAILABLE: A-10C: 16-2 Red Flag Campaign and DCS 2.0.1 Update

The second 16-2 Red Flag campaign for DCS World 2.0 and the DCS: NEVADA Test and Training Range map 2.0.1 is now available. This time the focus is on the A-10C Warthog.

Store page: http://www.digitalcombatsimulator.com/en/shop/campaigns/

The A-10C: 16-2 Red Flag Campaign is a depiction of flying the A-10C “Warthog” during a typical Red Flag exercise in the skies over Nevada. This campaign includes extensive briefing, map, and lineup card PDF files for each mission and was designed in consultation with the renowned author Steve Davies.

All of the missions are based on input from pilots that have flown in Red Flag exercises, and it will provide you a challenge that will test even the most skilled virtual pilots.

Features:

    10 handcrafted missions that depict the types of missions an A-10C pilot would fly in a Red Flag

    Highly detailed mission briefings, mission maps, and lineup cards as PDF files

    Custom voice-overs and hundreds of triggers

    Created in partnership with the author Steve Davies and pilots that have flown Red Flags

Video:

Note: this campaign requires ownership of DCS: A-10C Warthog and the DCS: NEVADA Test and Training Range map. For those that pre-purchased the Nevada map and elected to receive this map for free, you will now be able to activate this campaign from the DCS World 2.0 Module Manager.

DCS: A-10C Warthog Sale

In conjunction with the release of the new A-10C campaign, we are offering a 30% sale on DCS: A-10C Warthog. This sale will start on Friday, 05 February at 1500 GMT and last until Monday, 08 February at 0900 GMT.

Red Flag Hog Bundle

For even bigger savings for those that do not own A-10C Warthog and DCS: NEVADA Test and Training Range map, we are offering a bundle of these two modules, along with the A-10C: 16-2 Red Flag campaign for $65.00.

This deal will start on Friday, 05 February at 1500 GMT and last until Monday, 08 February at 0900 GMT. [/quote/

Link para as promoções :  http://www.digitalcombatsimulator.com/en/shop/special_offers/

http://www.digitalcombatsimulator.com/en/shop/campaigns/

Abs,

=FN=Fluidman

112
Simuladores não oficiais / Star Citizen - Free to Fly week!!
« Online: Fevereiro 01, 2016, 09:44:27 am »
Olá Amigos,

Durante esta semana (01/02/2016) o Star Citizen estará Free-to-Fly, ou seja todos poderão experimentar o mini-universo com as missões já liberadas.

Para criar sua conta use o link abaixo e ganhe 5000 UEC (Créditos in-game) : https://goo.gl/4pqhXt

Se alguém quiser testar voar juntos pode me chamar via discord que marcamos para voar.






Abs,

=FN=Fluidman

113
Falcon BMS / Re:Clássicos para venda! Falcon
« Online: Janeiro 27, 2016, 10:12:11 am »
Olá Fast,

Se pude entrar hoje a noite eu te ajudo a configurar aí.

Abs,

=FN=Fluidman

114
Assuntos gerais / Guia Rápido Servidor Discord
« Online: Janeiro 19, 2016, 04:42:23 pm »
Pessoal,

Um guia rápido para usar o Aplicativo Discord :

Existem 2 tipos de canais:

Canais de Texto - Começam o símbolo # , a princípio o convite para o nosso servidor é para o canal #General , de texto. Neste canal as mensagens, arquivos, imagens, etc.. ficam salvas por ordem de envio.
Esta é uma ótima ferramenta para ajudar uns aos outros, colocar anotações, vídeos, screenshots, endereços IP , etc...





No servidor existem canais de texto e voz para cada ala. Se precisarem de mais algum canal, por favor me avisem que eu faço a criação.

Lembrando também que os canais de texto automaticamente compartilham vídeos de youtube, imagens e links postados.

Canais de Voz - São os canais para comunicação de voz.

No app discord é possível ver em qual canal vc está conectado :





É possível também configurar o push-to-talk ou auto-detect para o microfone cliacando no ícone de configurações :







Existe ainda as funções de Mensagem direta onde vc pode fechar uma sala privada de chat com alguém que seja registrado no servidor.



se você quer ficar conectado apenas aos canais de texto, no celular, web ou app, basta desconectar do canal de voz :






Quaisquer dúvidas sobre a interface do mesmo, podem ser sanadas aqui : https://support.discordapp.com/hc/pt-br

115
DCS World / Novas Campanhas A-10 e F-15 RedFlag para DCS
« Online: Janeiro 15, 2016, 02:52:46 pm »
Olá Amigos,

Sairam novas campanhas para o DCS World.

RedFlag


Requisito : DCS 2.0, Nevada e F-15C (Solo ou FC3) 
Link : http://www.digitalcombatsimulator.com/en/shop/campaigns/f-15c_16-2_red_flag_campaign/
Preço: USD 9,99



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The F-15C 16-2 Red Flag Campaign is a depiction of flying the F-15C Eagle during a typical Red Flag exercise in the skies over Nevada. This campaign includes extensive briefing, map, and lineup card PDF files for each mission and was designed in consultation with the renowned author Steve Davies, the authority on the F-15C.

All of the missions are based on input from real F-15C pilots that have flown in Red Flag exercises and will provide you a challenge that will test even the most skilled virtual pilots.

Features:

    10 handcrafted mission that depict number of types of missions a F-15C pilot would fly in a Red Flag
    Highly detailed mission briefings, mission maps, and lineup cards as PDF files
    Custom voice overs and hundreds of triggers
    Created in partnership with the author Steve Davies and F-15C pilots that have flown Red Flags

This campaign requires ownership of either DCS: Flaming Cliffs 3 or F-15C for DCS World, along with the DCS: NEVADA Test and Training Range map. For those that pre-purchased the Nevada map and elected to receive this map for free, you will now be able to activate this campaign from the DCS World 2.0 Module Manager.




A-10C The Enemy Within Campaign
Link : http://www.digitalcombatsimulator.com/en/shop/campaigns/a-10c_enemy_within_campaign/
Preço :USD 9,99
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The Enemy Within is a story - driven campaign that puts you in cockpit of an A-10C Warthog, sent as a part of small US detachment to Georgia in order to help contain a growing threat from a terrorist organisation calling itself the "Caucasus Liberation Army" (CLA). As the story unfolds, you will be faced with a variety of challenges, including close air support, precision strikes, combat search and rescue, anti-ship strikes and even air to air combat. Striving to be as realistic as possible, the units featured in the campaign are based on their real-life counterparts. It also uses a sophisticated radio control system, meaning that you have to tune your on-board radios to the correct frequency to be able to hear more than 670 voiceovers included in the campaign. There are also over 80 pages on FRAGOs (fragmentary orders, based on the ones used by US Air Force), 50 pages of briefings and 40 maps and recon photos designed to help you successfully finish all the 21 missions.



116
Simuladores não oficiais / Star Citizen Alpha 2.1 - Disponível
« Online: Janeiro 15, 2016, 08:09:37 am »
Olá Pessoal,
voar
Muita correção de bugs e estabilização do Multi-Player nesta versão. Além de novas naves disponíveis para voar, incluindo a Misc Freelancer e a Aegis Vanguard.

Update direto do Launcher ( ~28 Gb).

Para ganhar um crédito inicial de 5 UEC, utilize o link : http://goo.gl/4pqhXt


Abs,

=FN=Fluidman

117
DCS World / Re:DCS World 2.0 E Mapa de Nevada em Alpha
« Online: Janeiro 11, 2016, 04:10:32 pm »
Olá Fast, tudo blz ?

A versão 2.0 está prometendo, o mapa é bem grande, me parece ser bem maior que o da Georgia.
Porém, ainda falta a campanh dinâmica.

Vamos ver quando sair do Alfa o que vai acontecer.

Abs,

=FN=Fluidman

118
Fotos & Vídeos / Conexão FAB Jan/2016
« Online: Janeiro 11, 2016, 04:04:34 pm »
Olá Amigos, segue o programa :



Abs,

=FN=Fluidman

119
Fotos & Vídeos / Vídeo 360º de uma apresentação dos Blue Angels
« Online: Janeiro 11, 2016, 04:00:57 pm »
Olá Amigos,

Vídeo em 360º (Vc tem controle sobre a câmera)  de uma apresentação dos Blue Angels :

O Link não funciona aplicado aqui, então segue o link para o YouTube :



Abs,

=FN=Fluidman

120
Falcon BMS / Re:Clássicos para venda! Falcon
« Online: Janeiro 11, 2016, 09:20:47 am »
Muito Legal!!!

Abs,

=FN=Fluidman

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